Offline EU 89.105.199.215:28015 checked 39d ago
TEAM PROJECT
By the numbersMatch stats
against its 150 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestFixturesWipe schedule
Next wipeSunday 1 November, 08:43 UTCin 2d 18h Weekly: 7 days after its last wipe
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is TEAM PROJECT online, and how reliable is it?
TEAM PROJECT sits offline; 39 days 4 hours ago is when it was last seen. 0 of 168 hours were up over the last 7 full days, 0% of the time. The first record Rust Player Stats has of it is 20 September 2026.
Which Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 164530 on Linux: that is the setup at TEAM PROJECT. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is TEAM PROJECT located?
Its EU tag places TEAM PROJECT in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 89.105.199.215:28015 is the address.
Tags
What do the server tags on TEAM PROJECT mean?
The game's server browser reads these tags from TEAM PROJECT: gmvanilla (Game mode): It's vanilla survival; mp150 (Max players): It holds 150 slots; ts8 (Group limit): Teams cap at 8, the game default; v2633 (Protocol): To join, your game has to run protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^w (Weekly): A wipe every week; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^i (Battlefield): Expect fast PvP: kits and high rates are on; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): In the server browser it sits under Europe. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include TEAM PROJECT?
You will find TEAM PROJECT on the following Rust Player Stats lists: EU Rust servers, live, Modded Rust servers, live and Rust server list: battlefield. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which map is running on TEAM PROJECT?
The game generates the procedural map on TEAM PROJECT.
What are the rules and settings on TEAM PROJECT?
Nothing in the name of TEAM PROJECT states a gather rate. Up to 8 players to a group, which is the default. battlefield, high rates and kits for fast PvP. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. Anti-cheat is on: VAC.
Live counts
How full is TEAM PROJECT right now?
The board shows TEAM PROJECT offline, last seen 39 days 4 hours ago.
Where does TEAM PROJECT sit in the rankings?
In Europe it is #2,534, and #15,481 on seven-day player hours, in the top – of all ranked servers: TEAM PROJECT.
Wipe schedule
What is the wipe schedule on TEAM PROJECT?
The next wipe for TEAM PROJECT is estimated from weekly: 7 days after its last wipe. Sunday 1 November at 08:43 UTC is when its next wipe is due. 39 days 5 hours ago, its current world was made. A weekly wipe schedule is published in its tags.
How to join
How do I join TEAM PROJECT?
Console route: F1 in Rust, then client.connect 89.105.199.215:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.