Offline EU 89.105.200.135:28015 checked 32d ago
TEAM PROJECT
By the numbersMatch stats
against its 150 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeTuesday 3 November, 18:39 UTCin 5d 14h Its weekly schedule tag · low confidence
Coming wipes
- 5d 14hTue 3 Nov, 18:39 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 12d 14hTue 10 Nov, 18:39 UTC
- 19d 14hTue 17 Nov, 18:39 UTC
- 26d 14hTue 24 Nov, 18:39 UTC
- 33d 14hTue 1 Dec, 18:39 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 40d 14hTue 8 Dec, 18:39 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC36d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is TEAM PROJECT online, and how reliable is it?
TEAM PROJECT sits offline; 32 days 9 hours ago is when it was last seen. 0 of 168 hours were up over the last 7 full days, 0% of the time. On 16 September 2026, Rust Player Stats saw it for the first time.
Which Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux: that is the setup at TEAM PROJECT. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is TEAM PROJECT located?
Its EU tag places TEAM PROJECT in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 89.105.200.135:28015.
Lists and filters
What do the server tags on TEAM PROJECT mean?
Tags published by TEAM PROJECT and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp150 (Max players): The cap is 150 slots; ts8 (Group limit): Teams cap at 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): Europe is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include TEAM PROJECT?
The Rust Player Stats lists that include TEAM PROJECT are: EU Rust servers, live, Modded Rust servers, live and Rust server list: battlefield. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
What are the rules and settings on TEAM PROJECT?
Nothing in the name of TEAM PROJECT states a gather rate. Groups top out at 8 players, the default for the game. It plays as battlefield, high rates with kits, fast PvP. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is TEAM PROJECT right now?
The board shows TEAM PROJECT offline, last seen 32 days 9 hours ago.
Where does TEAM PROJECT sit in the rankings?
TEAM PROJECT sits at #16,840 for player hours in the past seven days — #2,572 in Europe and inside the top 72% of every ranked server.
Wipe timing
What is the wipe schedule on TEAM PROJECT?
A schedule can't be confirmed from the wipes on record for TEAM PROJECT, so the forecast follows the tag. On Tuesday 3 November at 18:39 UTC, its next wipe is due. The world it runs now was made 36 days 9 hours ago. In its tags it publishes a weekly wipe schedule.
How to join
How do I join TEAM PROJECT?
Press F1 in Rust, bring up the console and enter client.connect 89.105.200.135:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.