Rust Player Stats
Live UTC 97,045 playing

Offline 89.179.78.59:28888 checked 33m ago

Test server autowipe

Players now0
Slots40
Full0%
7-day average0peak –
Rank#15,341top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps185
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:48 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Test server autowipe online, and how reliable is it?

Test server autowipe sits offline; 33 minutes ago is when it was last seen. Going by the uptime it reports, the last restart came about 7 days 18 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does Test server autowipe run smoothly?

Averaging 185 server fps across the last 48 hours, it held a floor of 160. Up to 48,182 entities sat in the world, buildings and deployables included. The memory ceiling was 2,562 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Test server autowipe on?

Rust network protocol 2634 and build 167781 on Linux: that is the setup at Test server autowipe. To get in, your game needs the same protocol; Steam handles the update.

Where is Test server autowipe located?

No region is published by Test server autowipe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 89.179.78.59:28888.

Tags

What do the server tags on Test server autowipe mean?

The game's server browser reads these tags from Test server autowipe: gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Test server autowipe?

The Rust Player Stats lists that include Test server autowipe are: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

Which map is running on Test server autowipe?

Test server autowipe runs a game-generated procedural map: size 3,000, seed 93197. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Test server autowipe?

Nothing in the name of Test server autowipe states a gather rate. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Community is its server browser category. Anti-cheat is on: VAC.

Live counts

What is the population on Test server autowipe at the moment?

Last seen 33 minutes ago, Test server autowipe is offline right now. The seven-day average for this server is 0 players.

Where does Test server autowipe sit in the rankings?

Player hours over seven days place Test server autowipe at #15,341, among the top 69% of ranked servers.

Wipe days

What is the wipe schedule on Test server autowipe?

The record holds too few of Test server autowipe's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 17 days 23 hours ago.

What does wipe day look like on Test server autowipe?

The average busiest point of its recent wipes was 0 players. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join Test server autowipe?

Press F1 in Rust, bring up the console and enter client.connect 89.179.78.59:28888. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players The cap is 40 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167781
Build It runs game build 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.