Rust Player Stats
Live UTC 71,129 playing

Online EU 89.222.104.137:22619 checked 8m ago

[ESP/Ñ] DEV

biweekly wipes moddedcarbonpve
Players now0
Slots40
Full0%
7-day average0peak 1
Rank#8,473top 38% · #2132 in EU
Last wipe1d agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 38%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
0123400:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 6d 19h The force wipe · high confidence

usual gap10.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held20%else halves by day 2

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 12d 18hWed 11 Nov, 17:36 UTC
  3. 26d 18hWed 25 Nov, 17:36 UTC
  4. 34d 19hThu 3 Dec, 19:00 UTCFW
  5. 40d 18hWed 9 Dec, 17:36 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [ESP/Ñ] DEV online, and how reliable is it?

Right now [ESP/Ñ] DEV is online. The reported uptime puts the last restart at roughly 16 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 15 September 2026.

Does [ESP/Ñ] DEV run smoothly?

Averaging 30 server fps across the last 48 hours, it held a floor of 22. Its entity count reached 71,396: buildings, deployables and the rest of the world. 4,021 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [ESP/Ñ] DEV on?

Linux carries Rust network protocol 2635 and build 168909 at [ESP/Ñ] DEV. Steam updates your game for you, but the protocol has to match to join.

Where is [ESP/Ñ] DEV located?

Its EU tag places [ESP/Ñ] DEV in Europe. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 89.222.104.137:22619.

Server tags

What do the server tags on [ESP/Ñ] DEV mean?

Tags published by [ESP/Ñ] DEV and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): Slot count: 40; ts12 (Group limit): The team limit is 12; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^b (Biweekly): Wipes come fortnightly; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon; EU (Europe): In the server browser it sits under Europe. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include [ESP/Ñ] DEV?

You will find [ESP/Ñ] DEV on the following Rust Player Stats lists: EU Rust servers, live, Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Server rules

Which map is running on [ESP/Ñ] DEV?

The procedural map on [ESP/Ñ] DEV is size 3,500, generated by the game from seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Bots y eventos en todo el mapa.

What are the rules and settings on [ESP/Ñ] DEV?

Nothing in the name of [ESP/Ñ] DEV states a gather rate. A group holds 12 players at most. other players are not fought: that is the pve game mode. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is [ESP/Ñ] DEV right now?

0 of 40 slots are filled on [ESP/Ñ] DEV right now. Averaged across seven days: 0 players. The high point: 1.

Where does [ESP/Ñ] DEV sit in the rankings?

In Europe it is #2,132, and #8,473 on seven-day player hours, in the top 38% of all ranked servers: [ESP/Ñ] DEV.

Wipe days

What is the wipe schedule on [ESP/Ñ] DEV?

The prediction follows its tag, because too few of [ESP/Ñ] DEV's wipes are on record to confirm its schedule. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 29 hours ago. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on [ESP/Ñ] DEV?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. By day 2, it had fallen below half when it didn't hold.

Joining the server

How do I join [ESP/Ñ] DEV?

In the Rust console (F1) type client.connect 89.222.104.137:22619. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players Slot count: 40.
ts12
Group limit The team limit is 12.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^b
Biweekly Wipes come fortnightly.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.