Rust Player Stats
Live UTC 37,516 playing

Online NA 89.28.237.30:28075 checked 9m ago

Rust Warlords

biweekly wipes moddedoxidepve
Players now0
Slots50
Full0%
7-day average0peak 2
Rank#5,706top 26% · #945 in NA
Last wipe5d agobiweekly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps11
average over 48 hours; 60 or more is smooth
Standingtop 26%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5204:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

FitnessServer performance

02040608004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 8d 15h The force wipe · high confidence

usual gap10.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 7

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 22d 13hThu 19 Nov, 17:16 UTC
  3. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:16 UTC5d ago 2 – running 0
Thu 15 Oct, 20:22 UTC12d ago 2 held half 6.9 days 0
Thu 1 Oct, 19:29 UTC FW26d ago 2 halved by day 7 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Rust Warlords online, and how reliable is it?

The lights are on at Rust Warlords: online as you read this. The reported uptime puts the last restart at roughly 2 days 5 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Rust Warlords run smoothly?

The last 48 hours average out at 11 server fps; it never dropped below 5. Buildings, deployables and everything else in the world pushed the entity count to 23,041. The memory ceiling was 1,824 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Rust Warlords on?

Linux carries Rust network protocol 2635 and build 168909 at Rust Warlords. Steam updates your game for you, but the protocol has to match to join.

Where is Rust Warlords located?

The NA tag on Rust Warlords puts it in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 89.28.237.30:28075 is the address.

Server tags

What do the server tags on Rust Warlords mean?

The game's server browser reads these tags from Rust Warlords: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust Warlords?

The Rust Player Stats lists that include Rust Warlords are: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Rules and settings

Which map is running on Rust Warlords?

Rust Warlords runs a game-generated procedural map: size 1,000, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on Rust Warlords?

The name of Rust Warlords does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as pve, no player-versus-player fighting. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

What is the population on Rust Warlords at the moment?

Out of 50 slots, 0 are taken on Rust Warlords at this moment. Seven days back gives an average of 0 players and a peak of 2. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 2 players.

Where does Rust Warlords sit in the rankings?

Over the last seven days Rust Warlords has logged enough player hours for #5,706, which puts it in the top 26% of ranked servers and at #945 in North America.

Wipe timing

What is the wipe schedule on Rust Warlords?

With so few of Rust Warlords's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 5 days 10 hours ago. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on Rust Warlords?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 31 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 7, it had fallen below half when it didn't hold.

Joining the server

How do I join Rust Warlords?

Press F1 in Rust, bring up the console and enter client.connect 89.28.237.30:28075. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players It holds 50 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.