Rust Player Stats
Live UTC 93,847 playing

Online NA · us5 91.229.114.120:28015 checked 11m ago

WhyNotRust

vanilla
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#5,084top 23% · #869 in NA
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps88
average over 48 hours; 60 or more is smooth
Standingtop 23%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is WhyNotRust online, and how reliable is it?

The lights are on at WhyNotRust: online as you read this. Going by the uptime it reports, the last restart came about 7 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does WhyNotRust run smoothly?

The last 48 hours average out at 88 server fps; it never dropped below 51. Buildings, deployables and everything else in the world pushed the entity count to 91,862. Memory use reached 2,777 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is WhyNotRust on?

On Linux, WhyNotRust runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is WhyNotRust located?

North America is where the NA tag puts WhyNotRust, and its region code is us5. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 91.229.114.120:28015 is the address.

Server tags

What do the server tags on WhyNotRust mean?

The game's server browser reads these tags from WhyNotRust: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; NA (North America): In the server browser it sits under North America. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include WhyNotRust?

These Rust Player Stats lists take WhyNotRust: Community servers, ranked live, North America Rust servers and Vanilla Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Rules and settings

Which map is running on WhyNotRust?

Size 4,000, seed 1361231414: that is the procedural map WhyNotRust runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on WhyNotRust?

Nothing in the name of WhyNotRust states a gather rate. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. You will find it listed as Community. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.

Population

How full is WhyNotRust right now?

0 of 100 slots are filled on WhyNotRust right now. The seven-day average sits at 0 players; the peak reached 2. The busiest stretch of the last 48 hours came at 23:00 UTC, averaging 1 players.

Where does WhyNotRust sit in the rankings?

Over the last seven days WhyNotRust has logged enough player hours for #5,084, which puts it in the top 23% of ranked servers and at #869 in North America.

Wipe timing

What is the wipe schedule on WhyNotRust?

To tell its rhythm, more of WhyNotRust's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 25 days 23 hours ago.

What does wipe day look like on WhyNotRust?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 29 hours after the latest wipe.

How to join

How do I join WhyNotRust?

In the Rust console (F1) type client.connect 91.229.114.120:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players It holds 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.