Online NA · us5 91.229.114.120:28015 checked 11m ago
WhyNotRust
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is WhyNotRust online, and how reliable is it?
The lights are on at WhyNotRust: online as you read this. Going by the uptime it reports, the last restart came about 7 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Does WhyNotRust run smoothly?
The last 48 hours average out at 88 server fps; it never dropped below 51. Buildings, deployables and everything else in the world pushed the entity count to 91,862. Memory use reached 2,777 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is WhyNotRust on?
On Linux, WhyNotRust runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is WhyNotRust located?
North America is where the NA tag puts WhyNotRust, and its region code is us5. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 91.229.114.120:28015 is the address.
Server tags
What do the server tags on WhyNotRust mean?
The game's server browser reads these tags from WhyNotRust: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; NA (North America): In the server browser it sits under North America. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include WhyNotRust?
These Rust Player Stats lists take WhyNotRust: Community servers, ranked live, North America Rust servers and Vanilla Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Rules and settings
Which map is running on WhyNotRust?
Size 4,000, seed 1361231414: that is the procedural map WhyNotRust runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on WhyNotRust?
Nothing in the name of WhyNotRust states a gather rate. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. You will find it listed as Community. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.
Population
How full is WhyNotRust right now?
0 of 100 slots are filled on WhyNotRust right now. The seven-day average sits at 0 players; the peak reached 2. The busiest stretch of the last 48 hours came at 23:00 UTC, averaging 1 players.
Where does WhyNotRust sit in the rankings?
Over the last seven days WhyNotRust has logged enough player hours for #5,084, which puts it in the top 23% of ranked servers and at #869 in North America.
Wipe timing
What is the wipe schedule on WhyNotRust?
To tell its rhythm, more of WhyNotRust's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 25 days 23 hours ago.
What does wipe day look like on WhyNotRust?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 29 hours after the latest wipe.
How to join
How do I join WhyNotRust?
In the Rust console (F1) type client.connect 91.229.114.120:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
