Rust Player Stats
Live UTC 69,537 playing

Online NA 91.229.114.179:28023 checked 10m ago

Yaki's Test Server

vanillamoddedcarbon
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#11,257top 51% · #1319 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps244
average over 48 hours; 60 or more is smooth
Standingtop 51%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75100:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:27 UTC14d ago 2 – running 0
Thu 8 Oct, 02:23 UTC21d ago 2 halved by day 2 7 days 0
Fri 2 Oct, 05:53 UTC27d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW28d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC29d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Yaki's Test Server online, and how reliable is it?

The lights are on at Yaki's Test Server: online as you read this. The reported uptime puts the last restart at roughly 4 days 17 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does Yaki's Test Server run smoothly?

Averaging 244 server fps across the last 48 hours, it held a floor of 198. Buildings, deployables and everything else in the world pushed the entity count to 137,197. Memory use reached 4,837 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Yaki's Test Server on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Yaki's Test Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Yaki's Test Server located?

Its NA tag places Yaki's Test Server in North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 91.229.114.179:28023 is the address.

Tags

What do the server tags on Yaki's Test Server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): North America is where the browser lists it are the tags Yaki's Test Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Yaki's Test Server?

These Rust Player Stats lists take Yaki's Test Server: Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Yaki's Test Server?

Yaki's Test Server runs a game-generated procedural map: size 4,500, seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.

What are the rules and settings on Yaki's Test Server?

No gather rate appears in the name of Yaki's Test Server. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Yaki's Test Server right now?

The board shows Yaki's Test Server at 0 players, with 100 slots in total. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 00:00 UTC, averaging 1 players.

Where does Yaki's Test Server sit in the rankings?

In North America it is #1,319, and #11,257 on seven-day player hours, in the top 51% of all ranked servers: Yaki's Test Server.

Wipe schedule

What is the wipe schedule on Yaki's Test Server?

No next wipe can be predicted for Yaki's Test Server, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 14 days 21 hours ago is when its current world was made.

What does wipe day look like on Yaki's Test Server?

2 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1.5, it had fallen below half when it didn't hold.

Connect

How do I join Yaki's Test Server?

In the Rust console (F1) type client.connect 91.229.114.179:28023. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players The cap is 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.