Rust Player Stats
Live UTC 47,661 playing

Online NA · us5 91.229.114.221:28004 checked 10m ago

ALLIANT GAMES - DEVELOPMENT

vanillamoddedcarbon
Players now0
Slots1
Full0%
7-day average0peak 2
Rank#8,923top 40% · #1224 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 1 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 40%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

FitnessServer performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC41d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is ALLIANT GAMES - DEVELOPMENT online, and how reliable is it?

Right now ALLIANT GAMES - DEVELOPMENT is online. Going by the uptime it reports, the last restart came about 8 hours ago. 144 of 168 hours were up over the last 7 full days, 86% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does ALLIANT GAMES - DEVELOPMENT run smoothly?

30 server fps on average over 48 hours, and never under 30. Buildings, deployables and everything else in the world pushed the entity count to 88,615. Memory use reached 2,865 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is ALLIANT GAMES - DEVELOPMENT on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at ALLIANT GAMES - DEVELOPMENT. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is ALLIANT GAMES - DEVELOPMENT located?

North America is where the NA tag puts ALLIANT GAMES - DEVELOPMENT, and its region code is us5. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 91.229.114.221:28004.

Lists and filters

What do the server tags on ALLIANT GAMES - DEVELOPMENT mean?

The game's server browser reads these tags from ALLIANT GAMES - DEVELOPMENT: gmrust (Game mode): Rust survival as standard; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $rus5 (Region code): Region code: us5; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it sits under North America. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs ALLIANT GAMES - DEVELOPMENT?

The same operator most likely runs 1 other server we track, since ALLIANT GAMES - DEVELOPMENT carries a alliant.gg hostname too.

Which Rust Player Stats lists and filters include ALLIANT GAMES - DEVELOPMENT?

You will find ALLIANT GAMES - DEVELOPMENT on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT runs a game-generated procedural map: size 4,096, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on ALLIANT GAMES - DEVELOPMENT?

Nothing in the name of ALLIANT GAMES - DEVELOPMENT states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on ALLIANT GAMES - DEVELOPMENT at the moment?

Out of 1 slots, 0 are taken on ALLIANT GAMES - DEVELOPMENT at this moment. The seven-day average sits at 0 players; the peak reached 2.

Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?

In North America it is #1,224, and #8,923 on seven-day player hours, in the top 40% of all ranked servers: ALLIANT GAMES - DEVELOPMENT.

Wipe days

What is the wipe schedule on ALLIANT GAMES - DEVELOPMENT?

There is no next wipe to predict for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 8 days 1 hours ago.

What does wipe day look like on ALLIANT GAMES - DEVELOPMENT?

The average busiest point of its recent wipes was 1 players. 45 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Connect

How do I join ALLIANT GAMES - DEVELOPMENT?

In the Rust console (F1) type client.connect 91.229.114.221:28004. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://discord.com/invite/alliant is where its website lives.

GlossaryServer tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp1
Max players It holds 1 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.