Rust Player Stats
Live UTC 68,594 playing

Offline NA · us5 91.229.114.222:28015 checked 1d ago

Celestial Dev

moddedcarbon
Players now0
Slots8
Full0%
7-day average0peak 1
Rank#9,243top 42% · #1238 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 8 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list8 of 48 hours
hours it answered in the last two days
Server fps43
average over 48 hours; 60 or more is smooth
Standingtop 42%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75113:0014:0016:0017:0019:0020:00

Hourly average and peak, UTC.

FitnessServer performance

02040608013:0014:0016:0017:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:10 UTC8d ago 1 – running 0
Sat 3 Oct, 17:26 UTC25d ago 1 – 17.2 days 0
Sat 26 Sep, 19:42 UTC32d ago 1 halved by day 1 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Celestial Dev online, and how reliable is it?

Down at the moment, Celestial Dev was last seen 40 hours ago. The reported uptime puts the last restart at roughly 3 hours ago. The last 7 full days put it at 13 of 168 hours up, 8% uptime. Rust Player Stats logged it for the first time on 25 September 2026.

Does Celestial Dev run smoothly?

Averaging 43 server fps across the last 48 hours, it held a floor of 13. Up to 13,884 entities sat in the world, buildings and deployables included. The memory ceiling was 1,605 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Celestial Dev on?

On Linux, Celestial Dev runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Celestial Dev located?

North America is where the NA tag puts Celestial Dev, and its region code is us5. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 91.229.114.222:28015 is the address.

Lists and filters

What do the server tags on Celestial Dev mean?

The game's server browser reads these tags from Celestial Dev: gmrust (Game mode): Rust survival as standard; mp8 (Max players): It holds 8 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): The region code reads us5; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser files it under North America. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs Celestial Dev?

One operator most likely runs Celestial Dev and the 18 other servers we track that share its joinmyga.me hostname.

Which Rust Player Stats lists and filters include Celestial Dev?

These Rust Player Stats lists take Celestial Dev: Modded Rust servers, live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on Celestial Dev?

Size 3,584, seed 1337: that is the procedural map Celestial Dev runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: COLONY.

What are the rules and settings on Celestial Dev?

Nothing in the name of Celestial Dev states a gather rate. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on Celestial Dev at the moment?

Down at the moment, Celestial Dev was last seen 40 hours ago. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 13:00 UTC: 1 players on average.

Where does Celestial Dev sit in the rankings?

Celestial Dev sits at #9,243 for player hours in the past seven days — #1,238 in North America and inside the top 42% of every ranked server.

Wipe days

What is the wipe schedule on Celestial Dev?

No next wipe can be predicted for Celestial Dev, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 8 days 14 hours ago, its current world was made.

What does wipe day look like on Celestial Dev?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1, it had fallen below half when it didn't hold.

Connect

How do I join Celestial Dev?

Console route: F1 in Rust, then client.connect 91.229.114.222:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp8
Max players It holds 8 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$rus5
Region code The region code reads us5.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.