Online NA · us5 91.229.114.45:28075 checked 8m ago
Development Server
By the numbersMatch stats
against its 5 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 63% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC2d ago | 1 | – | running | 0 |
| Sun 25 Oct, 21:41 UTC3d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 19:14 UTC7d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC7d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC16d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC18d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC28d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC31d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC32d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC35d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC37d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC37d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC43d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC44d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Development Server online, and how reliable is it?
The lights are on at Development Server: online as you read this. About 2 days 2 hours ago is when it restarted, judging by its reported uptime. 168 of 168 hours were up over the last 7 full days, 100% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Development Server run smoothly?
Averaging 60 server fps across the last 48 hours, it held a floor of 60. Up to 36,638 entities sat in the world, buildings and deployables included. Memory use reached 2,019 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Development Server on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Development Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Development Server located?
Its region code is us5, and the NA tag places Development Server in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 91.229.114.45:28075.
Lists and filters
What do the server tags on Development Server mean?
Tags published by Development Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp5 (Max players): The cap is 5 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): The region code reads us5; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Development Server?
The Rust Player Stats lists that include Development Server are: Modded Rust servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which map is running on Development Server?
The procedural map on Development Server is size 2,600, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.
What are the rules and settings on Development Server?
The name of Development Server does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.
Population
What is the population on Development Server at the moment?
Out of 5 slots, 0 are taken on Development Server at this moment. Averaged across seven days: 0 players. The high point: 1.
Where does Development Server sit in the rankings?
Development Server sits at #13,889 for player hours in the past seven days — #1,433 in North America and inside the top 63% of every ranked server.
Wipe timing
What is the wipe schedule on Development Server?
There is no next wipe to predict for Development Server, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 4 hours ago is when its current world was made.
What does wipe day look like on Development Server?
The average busiest point of its recent wipes was 1 players. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't hold.
Joining the server
How do I join Development Server?
Console route: F1 in Rust, then client.connect 91.229.114.45:28075. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
