Rust Player Stats
Live UTC 61,573 playing

Online NA · us5 91.229.114.90:28040 checked 10m ago

Test Server | Map Pre-Release for Canadian Chill

weekly wipes moddedoxidepve
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#8,075top 36% · #1170 in NA
Last wipe2d agoweekly schedule
Next wipe4d 6hMon 2 Nov, 17:43 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 36%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

FitnessServer performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep14 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeMonday 2 November, 17:43 UTCin 4d 6h Its weekly schedule tag · low confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 4d 6hMon 2 Nov, 17:43 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 11d 6hMon 9 Nov, 17:43 UTC
  4. 18d 6hMon 16 Nov, 17:43 UTC
  5. 25d 6hMon 23 Nov, 17:43 UTC
  6. 32d 6hMon 30 Nov, 17:43 UTC
  7. 35d 7hThu 3 Dec, 19:00 UTCFW
  8. 39d 6hMon 7 Dec, 17:43 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:43 UTC2d ago 1 – running 0
Mon 19 Oct, 18:25 UTC9d ago 1 halved by day 4 7 days 0
Wed 14 Oct, 19:11 UTC14d ago 3 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Test Server | Map Pre-Release for Canadian Chill online, and how reliable is it?

The lights are on at Test Server | Map Pre-Release for Canadian Chill: online as you read this. The reported uptime puts the last restart at roughly 2 days 14 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 25 September 2026, Rust Player Stats saw it for the first time.

Does Test Server | Map Pre-Release for Canadian Chill run smoothly?

60 server fps on average over 48 hours, and never under 50. Up to 104,696 entities sat in the world, buildings and deployables included. 5,048 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Test Server | Map Pre-Release for Canadian Chill on?

On Linux, Test Server | Map Pre-Release for Canadian Chill runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Test Server | Map Pre-Release for Canadian Chill located?

Its region code is us5, and the NA tag places Test Server | Map Pre-Release for Canadian Chill in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 91.229.114.90:28040.

Tags

What do the server tags on Test Server | Map Pre-Release for Canadian Chill mean?

Tags published by Test Server | Map Pre-Release for Canadian Chill and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): The region code reads us5; ^w (Weekly): Wipes come every week; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): The server browser files it under North America. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Test Server | Map Pre-Release for Canadian Chill?

These Rust Player Stats lists take Test Server | Map Pre-Release for Canadian Chill: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Rules and settings

Which map is running on Test Server | Map Pre-Release for Canadian Chill?

Size 4,250, seed 1337: that is the procedural map Test Server | Map Pre-Release for Canadian Chill runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on Test Server | Map Pre-Release for Canadian Chill?

The name of Test Server | Map Pre-Release for Canadian Chill does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as pve, other players are not fought. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.

Population

How full is Test Server | Map Pre-Release for Canadian Chill right now?

0 of 10 slots are filled on Test Server | Map Pre-Release for Canadian Chill right now. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 1 players.

Where does Test Server | Map Pre-Release for Canadian Chill sit in the rankings?

In North America it is #1,170, and #8,075 on seven-day player hours, in the top 36% of all ranked servers: Test Server | Map Pre-Release for Canadian Chill.

Wipe days

What is the wipe schedule on Test Server | Map Pre-Release for Canadian Chill?

A schedule can't be confirmed from the wipes on record for Test Server | Map Pre-Release for Canadian Chill, so the forecast follows the tag. On Monday 2 November at 17:43 UTC, its next wipe is due. The world it runs now was made 2 days 15 hours ago. In its tags it publishes a weekly wipe schedule.

What does wipe day look like on Test Server | Map Pre-Release for Canadian Chill?

At their busiest, its recent wipes drew 2 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 2.5 when it didn't hold.

Connect

How do I join Test Server | Map Pre-Release for Canadian Chill?

Console route: F1 in Rust, then client.connect 91.229.114.90:28040. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://www.chill-rust.ca/.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$rus5,v2635,^p,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players It holds 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$rus5
Region code The region code reads us5.

Wipe schedule

^w
Weekly Wipes come every week.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.