Rust Player Stats
Live UTC 73,470 playing

Online NA · us5 91.229.114.90:28100 checked 7m ago

Project: Plagued

moddedoxidepve
Players now0
Slots100
Full0%
7-day average1peak 6
Rank#3,156top 14% · #526 in NA
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps54
average over 48 hours; 60 or more is smooth
Standingtop 14%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

FitnessServer performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 4.5

The first 48 hours of its last wipes

Tue 20 OctSat 10 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:13 UTC9d ago 4 – running 0
Sat 10 Oct, 08:15 UTC19d ago 7 halved by day 5 10.1 days 1
Thu 1 Oct, 17:39 UTC FW27d ago 6 held half 8.6 days 0
Wed 23 Sep, 12:08 UTC36d ago 7 halved by day 4 8.2 days 0
Mon 14 Sep, 02:18 UTC45d ago 6 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Project: Plagued online, and how reliable is it?

The lights are on at Project: Plagued: online as you read this. Going by the uptime it reports, the last restart came about 6 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does Project: Plagued run smoothly?

54 server fps on average over 48 hours, and never under 17. Buildings, deployables and everything else in the world pushed the entity count to 84,026. 2,957 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Project: Plagued on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Project: Plagued. Steam updates your game for you, but the protocol has to match to join.

Where is Project: Plagued located?

North America is where the NA tag puts Project: Plagued, and its region code is us5. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 91.229.114.90:28100.

Server tags

What do the server tags on Project: Plagued mean?

The game's server browser reads these tags from Project: Plagued: gmrust (Game mode): Rust survival as standard; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $rus5 (Region code): The region code reads us5; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Project: Plagued?

These Rust Player Stats lists take Project: Plagued: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on Project: Plagued?

The procedural map on Project: Plagued is size 3,500, generated by the game from seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on Project: Plagued?

No gather rate appears in the name of Project: Plagued. The cap is 8 players per group, the game's default. It plays as pve, no player-versus-player fighting. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is on: VAC.

Player counts

How full is Project: Plagued right now?

Out of 100 slots, 0 are taken on Project: Plagued at this moment. Seven days back gives an average of 1 players and a peak of 6. It drew its biggest crowd of the last 48 hours at 21:00 UTC: 2 players on average.

Where does Project: Plagued sit in the rankings?

Project: Plagued sits at #3,156 for player hours in the past seven days — #526 in North America and inside the top 14% of every ranked server.

Wipe days

What is the wipe schedule on Project: Plagued?

There is no next wipe to predict for Project: Plagued, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 3 hours ago, its current world was made.

What does wipe day look like on Project: Plagued?

6 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 27 hours after the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 4.5, it had fallen below half when it didn't hold.

Connect

How do I join Project: Plagued?

Press F1 in Rust, bring up the console and enter client.connect 91.229.114.90:28100. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://discord.com/invite/VzHX6sjNRP.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$rus5,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players The cap is 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$rus5
Region code The region code reads us5.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.