Rust Player Stats
Live UTC 52,840 playing

Offline EU 95.105.16.72:28015 checked 6d ago

SNOW RUST | Development

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,344top 69% · #2569 in EU
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is SNOW RUST | Development online, and how reliable is it?

Down at the moment, SNOW RUST | Development was last seen 6 days 19 hours ago. The last 7 full days put it at 1 of 168 hours up, 1% uptime. Rust Player Stats logged it for the first time on 12 October 2026.

Which Rust version is SNOW RUST | Development on?

Linux carries Rust network protocol 2634 and build 167781 at SNOW RUST | Development. Steam updates your game for you, but the protocol has to match to join.

Where is SNOW RUST | Development located?

The EU tag on SNOW RUST | Development puts it in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 95.105.16.72:28015.

Lists and filters

What do the server tags on SNOW RUST | Development mean?

Tags published by SNOW RUST | Development and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): The server browser files it under Europe. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include SNOW RUST | Development?

These Rust Player Stats lists take SNOW RUST | Development: EU Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on SNOW RUST | Development?

A procedural map, generated by the game, is what SNOW RUST | Development runs.

What are the rules and settings on SNOW RUST | Development?

The name of SNOW RUST | Development does not say what the gather rate is. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is on: VAC.

Population

What is the population on SNOW RUST | Development at the moment?

The board shows SNOW RUST | Development offline, last seen 6 days 19 hours ago. Averaged out across the past week, the count is 0 players.

Where does SNOW RUST | Development sit in the rankings?

SNOW RUST | Development sits at #15,344 for player hours in the past seven days — #2,569 in Europe and inside the top 69% of every ranked server.

Wipe timing

What is the wipe schedule on SNOW RUST | Development?

The rhythm of SNOW RUST | Development's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 16 days 10 hours ago, its current world was made.

Connect

How do I join SNOW RUST | Development?

Console route: F1 in Rust, then client.connect 95.105.16.72:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.