Rust Player Stats
Live UTC 69,058 playing

Online 95.143.190.23:35003 checked 12m ago

PVE-LiveRust (test)

biweekly wipes moddedoxidepve
Players now0
Slots100
Full0%
7-day average0peak 3
Rank#5,111top 23%
Last wipe4h agobiweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps159
average over 48 hours; 60 or more is smooth
Standingtop 23%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.511.5222:0007:0016:0000:0009:0020:00Wiped Wed 28 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
05010015020022:0007:0016:0000:0009:0020:00Wiped Wed 28 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 7d 21h The force wipe · high confidence

usual gap9.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hWed 11 Nov, 17:02 UTC
  3. 27d 19hWed 25 Nov, 17:02 UTC
  4. 35d 21hThu 3 Dec, 19:00 UTCFW
  5. 41d 19hWed 9 Dec, 17:02 UTC

The first 48 hours of its last wipes

Mon 19 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:02 UTC4h ago – – running 1
Mon 19 Oct, 15:29 UTC9d ago 5 – – 1
Sat 3 Oct, 12:11 UTC25d ago 2 halved by day 8 16.1 days 0
Fri 2 Oct, 15:16 UTC26d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is PVE-LiveRust (test) online, and how reliable is it?

The lights are on at PVE-LiveRust (test): online as you read this. Going by the uptime it reports, the last restart came about 3 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does PVE-LiveRust (test) run smoothly?

The last 48 hours average out at 159 server fps; it never dropped below 127. Buildings, deployables and everything else in the world pushed the entity count to 71,987. Memory use reached 2,333 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is PVE-LiveRust (test) on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at PVE-LiveRust (test). To get in, your game needs the same protocol; Steam handles the update.

Where is PVE-LiveRust (test) located?

Nothing on PVE-LiveRust (test) states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 95.143.190.23:35003 is the address.

Tags

What do the server tags on PVE-LiveRust (test) mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): Slot count: 100; ts30 (Group limit): The team limit is 30; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags PVE-LiveRust (test) publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include PVE-LiveRust (test)?

The Rust Player Stats lists that include PVE-LiveRust (test) are: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Server rules

Which map is running on PVE-LiveRust (test)?

Size 3,500, seed 457348898: that is the procedural map PVE-LiveRust (test) runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on PVE-LiveRust (test)?

Nothing in the name of PVE-LiveRust (test) states a gather rate. You can group up to 30 players. pve, other players are not fought. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on PVE-LiveRust (test) at the moment?

Out of 100 slots, 0 are taken on PVE-LiveRust (test) at this moment. Averaged across seven days: 0 players. The high point: 3. The busiest stretch of the last 48 hours came at 19:00 UTC, averaging 2 players.

Where does PVE-LiveRust (test) sit in the rankings?

Ranked #5,111 on seven-day player hours, PVE-LiveRust (test) is in the top 23% of all ranked servers.

Wipe days

What is the wipe schedule on PVE-LiveRust (test)?

A schedule can't be confirmed from the wipes on record for PVE-LiveRust (test), so the forecast follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 4 hours ago, its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on PVE-LiveRust (test)?

3 players on average is what its recent wipes drew at their busiest. 26 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 5.5, it had fallen below half when it didn't hold.

Connect

How do I join PVE-LiveRust (test)?

Press F1 in Rust, bring up the console and enter client.connect 95.143.190.23:35003. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players Slot count: 100.
ts30
Group limit The team limit is 30.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.