Offline 102.135.245.21:29031 checked 14h ago
Rust-CPT-TEST
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 17:47 UTC8d ago | 1 | – | running | 1 |
| Fri 16 Oct, 19:56 UTC12d ago | 2 | held half | 4.9 days | 0 |
| Sun 4 Oct, 13:12 UTC25d ago | 0 | – | 12.3 days | 0 |
| Mon 21 Sep, 08:50 UTC38d ago | 0 | – | 13.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Rust-CPT-TEST online, and how reliable is it?
Offline right now, with a last sighting 14 hours ago: Rust-CPT-TEST. About 8 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 81 of 168 hours up, 48% uptime. The first record Rust Player Stats has of it is 20 September 2026.
Does Rust-CPT-TEST run smoothly?
The last 48 hours average out at 232 server fps; it never dropped below 77. Up to 54,767 entities sat in the world, buildings and deployables included. Memory use reached 2,360 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Rust-CPT-TEST on?
On Linux, Rust-CPT-TEST runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is Rust-CPT-TEST located?
No region is published by Rust-CPT-TEST. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 102.135.245.21:29031 is the address.
Server tags
What do the server tags on Rust-CPT-TEST mean?
The game's server browser reads these tags from Rust-CPT-TEST: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Rust-CPT-TEST?
You will find Rust-CPT-TEST on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on Rust-CPT-TEST?
The procedural map on Rust-CPT-TEST is size 3,000, generated by the game from seed 19845. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Rust-CPT-TEST?
Nothing in the name of Rust-CPT-TEST states a gather rate. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Population
How full is Rust-CPT-TEST right now?
Last seen 14 hours ago, Rust-CPT-TEST is offline right now. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 19:00 UTC, averaging 1 players.
Where does Rust-CPT-TEST sit in the rankings?
Player hours over seven days place Rust-CPT-TEST at #6,720, among the top 30% of ranked servers.
Wipe timing
What is the wipe schedule on Rust-CPT-TEST?
There is no next wipe to predict for Rust-CPT-TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 8 days ago, its current world was made.
What does wipe day look like on Rust-CPT-TEST?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
Joining the server
How do I join Rust-CPT-TEST?
Console route: F1 in Rust, then client.connect 102.135.245.21:29031. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.