Online AF 102.211.186.108:10010 checked 13m ago
TMR Testing
By the numbersMatch stats
against its 60 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 50% of all ranked servers, top 61% in AF. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 1h The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is TMR Testing online, and how reliable is it?
The lights are on at TMR Testing: online as you read this. Going by the uptime it reports, the last restart came about 13 hours ago. 88% of the time over the last 7 full days, which is 148 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.
Does TMR Testing run smoothly?
83 server fps on average over 48 hours, and never under 60. Up to 83,544 entities sat in the world, buildings and deployables included. The memory ceiling was 3,019 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is TMR Testing on?
On Linux, TMR Testing runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is TMR Testing located?
TMR Testing gives Africa as its location, with the AF tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 102.211.186.108:10010 is the address.
Tags
What do the server tags on TMR Testing mean?
gmrust (Game mode): Rust survival as standard; mp60 (Max players): It holds 60 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays; AF (Africa): Africa is where the browser lists it are the tags TMR Testing publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include TMR Testing?
These Rust Player Stats lists take TMR Testing: Modded Rust servers, live. Searching the server list with these filters returns it: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which map is running on TMR Testing?
The procedural map on TMR Testing is size 3,750, generated by the game from seed 261001. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on TMR Testing?
Nothing in the name of TMR Testing states a gather rate. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is TMR Testing right now?
0 of 60 slots are filled on TMR Testing right now. The seven-day average sits at 0 players; the peak reached 1.
Where does TMR Testing sit in the rankings?
Over the last seven days TMR Testing has logged enough player hours for #11,205, which puts it in the top 50% of ranked servers and at #19 in Africa.
Wipe days
What is the wipe schedule on TMR Testing?
The force wipe is the only wipe for TMR Testing, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 27 days 23 hours ago, its current world was made. A monthly wipe schedule is published in its tags.
What does wipe day look like on TMR Testing?
1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.
Joining the server
How do I join TMR Testing?
Press F1 in Rust, bring up the console and enter client.connect 102.211.186.108:10010. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://TableMountainRust.rusters.io is where its website lives.
GlossaryServer tags
what each one meansPublished as mp60,ptrak,$r?,v2635,^m,AF,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp60
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
AF
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
