Rust Player Stats
Live UTC 101,584 playing

Offline 102.39.118.251:28025 checked 14d ago

[ZA]MadHouse-Test| South-Africa

biweekly wipes vanillamoddedcarbon
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,199top 70%
Last wipe14d agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 7d 1h The force wipe · high confidence

usual gap27.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 4hWed 11 Nov, 22:27 UTC
  3. 27d 4hWed 25 Nov, 22:27 UTC
  4. 35d 1hThu 3 Dec, 19:00 UTCFW
  5. 41d 4hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC14d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

Offline right now, with a last sighting 14 days 18 hours ago: [ZA]MadHouse-Test| South-Africa. 0% of the time over the last 7 full days, which is 0 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Which Rust version is [ZA]MadHouse-Test| South-Africa on?

On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [ZA]MadHouse-Test| South-Africa located?

No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 102.39.118.251:28025.

Server tags

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

Tags published by [ZA]MadHouse-Test| South-Africa and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include [ZA]MadHouse-Test| South-Africa?

You will find [ZA]MadHouse-Test| South-Africa on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server rules

Which map is running on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa runs a game-generated procedural map: size 3,000, seed 144600381. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Population

How full is [ZA]MadHouse-Test| South-Africa right now?

Last seen 14 days 18 hours ago, [ZA]MadHouse-Test| South-Africa is offline right now.

Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?

Player hours over seven days place [ZA]MadHouse-Test| South-Africa at #15,199, among the top 70% of ranked servers.

Wipe days

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

The prediction follows its tag, because too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 14 days 18 hours ago, its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on [ZA]MadHouse-Test| South-Africa?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join [ZA]MadHouse-Test| South-Africa?

In the Rust console (F1) type client.connect 102.39.118.251:28025. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://discord.com/invite/cDHcf229qe.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players The cap is 50 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.