Rust Player Stats
Live UTC 91,106 playing

Offline 102.39.118.251:28035 checked 29d ago

[ZA]Madhouse Staging

monthly wipes moddedcarbon
Players now0
Slots20
Full0%
7-day average0peak –
Rank#16,757top 70%
Last wipe31d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeThursday 5 November, 19:00 UTCin 6d 21h The force wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [ZA]Madhouse Staging online, and how reliable is it?

[ZA]Madhouse Staging sits offline; 29 days 2 hours ago is when it was last seen. 0 of 168 hours were up over the last 7 full days, 0% of the time. On 28 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is [ZA]Madhouse Staging on?

Windows carries Rust network protocol 2634 and build 166257 at [ZA]Madhouse Staging. To get in, your game needs the same protocol; Steam handles the update.

Where is [ZA]Madhouse Staging located?

The name of [ZA]Madhouse Staging points to Africa, though it publishes no region tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 102.39.118.251:28035 is the address.

Tags

What do the server tags on [ZA]Madhouse Staging mean?

The game's server browser reads these tags from [ZA]Madhouse Staging: gmrust (Game mode): Rust survival as standard; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): To join, your game has to run protocol 2634; cs166257 (Build): Build number: 166257; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [ZA]Madhouse Staging?

These Rust Player Stats lists take [ZA]Madhouse Staging: Modded Rust servers, live. These filters on the server list bring it up: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

Which map is running on [ZA]Madhouse Staging?

The procedural map on [ZA]Madhouse Staging is size 3,500, generated by the game from seed 3486489. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [ZA]Madhouse Staging?

No gather rate appears in the name of [ZA]Madhouse Staging. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.

Player counts

What is the population on [ZA]Madhouse Staging at the moment?

The board shows [ZA]Madhouse Staging offline, last seen 29 days 2 hours ago.

Where does [ZA]Madhouse Staging sit in the rankings?

Player hours over seven days place [ZA]Madhouse Staging at #16,757, among the top 70% of ranked servers.

Wipe timing

What is the wipe schedule on [ZA]Madhouse Staging?

An estimate from the force wipe gives [ZA]Madhouse Staging's next wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 31 days 9 hours ago, its current world was made. A monthly wipe schedule is published in its tags.

Connect

How do I join [ZA]Madhouse Staging?

Console route: F1 in Rust, then client.connect 102.39.118.251:28035. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://discord.com/invite/cDHcf229qe.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166257,ts8

Game

gmrust
Game mode Rust survival as standard.
mp20
Max players Slot count: 20.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol To join, your game has to run protocol 2634.
cs166257
Build Build number: 166257.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe comes once a month, with the force wipe from Facepunch.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.