Rust Player Stats
Live UTC 55,890 playing

Online AF 102.39.90.175:28015 checked 9m ago

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

biweekly wipes moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak 4
Rank#7,435top 33% · #14 in AF
Last wipe13d agobiweekly schedule
Next wipe17hThu 29 Oct, 16:51 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak4
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps216
average over 48 hours; 60 or more is smooth
Standingtop 33%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 33% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeThursday 29 October, 16:51 UTCin 17h Biweekly: 14 days after its last wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | online, and how reliable is it?

Right now [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is online. Going by the uptime it reports, the last restart came about 19 hours ago. The last 6 full days put it at 144 of 144 hours up, 100% uptime. On 21 October 2026, Rust Player Stats saw it for the first time.

Does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run smoothly?

The last 48 hours average out at 216 server fps; it never dropped below 171. Its entity count reached 78,269: buildings, deployables and the rest of the world. 2,817 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

Rust network protocol 2634 and build 167781 on Windows: that is the setup at [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. To get in, your game needs the same protocol; Steam handles the update.

Where is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | located?

Its AF tag places [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | in Africa. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 102.39.90.175:28015.

Tags

What do the server tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | mean?

gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is two weeks per wipe; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here; AF (Africa): The server browser files it under Africa are the tags [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

You will find [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs a game-generated procedural map: size 3,500, seed 141595. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

The name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | at the moment?

The board shows [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | at 0 players, with 50 slots in total. Averaged across seven days: 0 players. The high point: 4.

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | sit in the rankings?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | sits at #7,435 for player hours in the past seven days — #14 in Africa and inside the top 33% of every ranked server.

Wipe days

What is the wipe schedule on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

The estimate for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe comes from biweekly: 14 days after its last wipe. Due on Thursday 29 October at 16:51 UTC is its next wipe. 13 days 6 hours ago, its current world was made. Its tags carry an every-two-weeks wipe schedule.

Joining the server

How do I join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Press F1 in Rust, bring up the console and enter client.connect 102.39.90.175:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://discord.com/invite/cDHcf229qe is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players The cap is 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Region

AF
Africa The server browser files it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.