Rust Player Stats
Live UTC 70,703 playing

Offline 102.39.90.175:28025 checked 7d ago

[ZA]MadHouse-Test| South-Africa

biweekly wipes vanillamoddedcarbon
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,437top 69%
Last wipe7d agobiweekly schedule
Next wipe6d 17hWed 4 Nov, 15:15 UTC
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeWednesday 4 November, 15:15 UTCin 6d 17h Biweekly: 14 days after its last wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

Offline right now, with a last sighting 7 days 5 hours ago: [ZA]MadHouse-Test| South-Africa. 0 of 144 hours were up over the last 6 full days, 0% of the time. The first record Rust Player Stats has of it is 21 October 2026.

Which Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 on Windows: that is the setup at [ZA]MadHouse-Test| South-Africa. Steam updates your game for you, but the protocol has to match to join.

Where is [ZA]MadHouse-Test| South-Africa located?

No region tag comes from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 102.39.90.175:28025 is the address.

Server tags

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

The game's server browser reads these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [ZA]MadHouse-Test| South-Africa?

These Rust Player Stats lists take [ZA]MadHouse-Test| South-Africa: Modded Rust servers, live. Searching the server list with these filters returns it: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa runs a map the game generates: procedural.

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.

Live counts

How full is [ZA]MadHouse-Test| South-Africa right now?

Down at the moment, [ZA]MadHouse-Test| South-Africa was last seen 7 days 5 hours ago. The seven-day average for this server is 0 players.

Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?

Ranked #15,437 on seven-day player hours, [ZA]MadHouse-Test| South-Africa is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

The estimate for [ZA]MadHouse-Test| South-Africa's next wipe comes from biweekly: 14 days after its last wipe. Wednesday 4 November at 15:15 UTC is when its next wipe is due. The world it runs now was made 7 days 6 hours ago. Its tags carry an every-two-weeks wipe schedule.

Joining the server

How do I join [ZA]MadHouse-Test| South-Africa?

Console route: F1 in Rust, then client.connect 102.39.90.175:28025. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players The cap is 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167781
Build It runs game build 167781.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.