Online 104.128.58.197:28015 checked 2h ago
[TEST] WipeDay Test
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 14:47 UTC14d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is [TEST] WipeDay Test online, and how reliable is it?
Right now [TEST] WipeDay Test is online. Going by the uptime it reports, the last restart came about 4 days 9 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 14 October 2026.
Does [TEST] WipeDay Test run smoothly?
The last 48 hours average out at 239 server fps; it never dropped below 238. Its entity count reached 7,826: buildings, deployables and the rest of the world. The memory ceiling was 1,475 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is [TEST] WipeDay Test on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at [TEST] WipeDay Test. To get in, your game needs the same protocol; Steam handles the update.
Where is [TEST] WipeDay Test located?
Nothing on [TEST] WipeDay Test states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 104.128.58.197:28015.
Lists and filters
What do the server tags on [TEST] WipeDay Test mean?
The game's server browser reads these tags from [TEST] WipeDay Test: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include [TEST] WipeDay Test?
You will find [TEST] WipeDay Test on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on [TEST] WipeDay Test?
[TEST] WipeDay Test runs a game-generated procedural map: size 1,500, seed 249036398. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on [TEST] WipeDay Test?
No gather rate appears in the name of [TEST] WipeDay Test. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: VAC.
Player counts
How full is [TEST] WipeDay Test right now?
Out of 50 slots, 0 are taken on [TEST] WipeDay Test at this moment. Averaged out across the past week, the count is 0 players.
Where does [TEST] WipeDay Test sit in the rankings?
The last seven days put [TEST] WipeDay Test at #15,373 on player hours: top 69% of all ranked servers.
Wipe days
What is the wipe schedule on [TEST] WipeDay Test?
To tell its rhythm, more of [TEST] WipeDay Test's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 1 hours ago.
What does wipe day look like on [TEST] WipeDay Test?
At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.
Connect
How do I join [TEST] WipeDay Test?
Console route: F1 in Rust, then client.connect 104.128.58.197:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://wipeday.thunderdome.gg.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
