Rust Player Stats
Live UTC 84,577 playing

Online 104.129.132.215:28039 checked 9m ago

Testing Grounds

moddedcarbon
Players now0
Slots20
Full0%
7-day average0peak –
Rank#15,268top 68%
Last wipe28d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps5
average over 48 hours; 60 or more is smooth
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

FitnessServer performance

0246822:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 6d 21h The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Testing Grounds online, and how reliable is it?

Online now, Testing Grounds is up. The reported uptime puts the last restart at roughly 1 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does Testing Grounds run smoothly?

Averaging 5 server fps across the last 48 hours, it held a floor of 5. Buildings, deployables and everything else in the world pushed the entity count to 75,099. The memory ceiling was 2,412 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Testing Grounds on?

On Linux, Testing Grounds runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Testing Grounds located?

No region is published by Testing Grounds. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 104.129.132.215:28039.

Lists and filters

What do the server tags on Testing Grounds mean?

gmrust (Game mode): Rust survival as standard; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here are the tags Testing Grounds publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Testing Grounds?

These Rust Player Stats lists take Testing Grounds: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Testing Grounds?

The procedural map on Testing Grounds is size 3,500, generated by the game from seed 578369846. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Testing Grounds?

No gather rate appears in the name of Testing Grounds. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.

Player counts

How full is Testing Grounds right now?

0 of 20 slots are filled on Testing Grounds right now. Averaged out across the past week, the count is 0 players.

Where does Testing Grounds sit in the rankings?

Player hours over seven days place Testing Grounds at #15,268, among the top 68% of ranked servers.

Wipe timing

What is the wipe schedule on Testing Grounds?

Once a month, Testing Grounds wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 28 days 3 hours ago, its current world was made.

What does wipe day look like on Testing Grounds?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Testing Grounds?

Press F1 in Rust, bring up the console and enter client.connect 104.129.132.215:28039. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp20
Max players Slot count: 20.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.