Online 104.129.132.215:28039 checked 9m ago
Testing Grounds
By the numbersMatch stats
against its 20 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 21h The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Testing Grounds online, and how reliable is it?
Online now, Testing Grounds is up. The reported uptime puts the last restart at roughly 1 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does Testing Grounds run smoothly?
Averaging 5 server fps across the last 48 hours, it held a floor of 5. Buildings, deployables and everything else in the world pushed the entity count to 75,099. The memory ceiling was 2,412 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Testing Grounds on?
On Linux, Testing Grounds runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is Testing Grounds located?
No region is published by Testing Grounds. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 104.129.132.215:28039.
Lists and filters
What do the server tags on Testing Grounds mean?
gmrust (Game mode): Rust survival as standard; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here are the tags Testing Grounds publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Testing Grounds?
These Rust Player Stats lists take Testing Grounds: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is running on Testing Grounds?
The procedural map on Testing Grounds is size 3,500, generated by the game from seed 578369846. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on Testing Grounds?
No gather rate appears in the name of Testing Grounds. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.
Player counts
How full is Testing Grounds right now?
0 of 20 slots are filled on Testing Grounds right now. Averaged out across the past week, the count is 0 players.
Where does Testing Grounds sit in the rankings?
Player hours over seven days place Testing Grounds at #15,268, among the top 68% of ranked servers.
Wipe timing
What is the wipe schedule on Testing Grounds?
Once a month, Testing Grounds wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 28 days 3 hours ago, its current world was made.
What does wipe day look like on Testing Grounds?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join Testing Grounds?
Press F1 in Rust, bring up the console and enter client.connect 104.129.132.215:28039. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.