Online 104.143.2.118:29015 checked 12m ago
US | 2x |DEVELOPEMENT|
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC32d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
The lights are on at US | 2x |DEVELOPEMENT|: online as you read this. Going by the uptime it reports, the last restart came about 21 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 27 September 2026.
Does US | 2x |DEVELOPEMENT| run smoothly?
The last 48 hours average out at 25 server fps; it never dropped below 25. Up to 74,234 entities sat in the world, buildings and deployables included. The memory ceiling was 2,022 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is US | 2x |DEVELOPEMENT| on?
Windows carries Rust network protocol 2635 and build 168909 at US | 2x |DEVELOPEMENT|. Steam updates your game for you, but the protocol has to match to join.
Where is US | 2x |DEVELOPEMENT| located?
The name of US | 2x |DEVELOPEMENT| points to North America, though it publishes no region tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 104.143.2.118:29015.
Server tags
What do the server tags on US | 2x |DEVELOPEMENT| mean?
Tags published by US | 2x |DEVELOPEMENT| and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include US | 2x |DEVELOPEMENT|?
The Rust Player Stats lists that include US | 2x |DEVELOPEMENT| are: 2x Rust servers, Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
Which map is running on US | 2x |DEVELOPEMENT|?
Size 3,750, seed 33333: that is the procedural map US | 2x |DEVELOPEMENT| runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called SCRAPLAND.GG.
What are the rules and settings on US | 2x |DEVELOPEMENT|?
Gather rate for US | 2x |DEVELOPEMENT| is 2x, straight from its name. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.
Population
How full is US | 2x |DEVELOPEMENT| right now?
0 of 100 slots are filled on US | 2x |DEVELOPEMENT| right now. Averaged across seven days: 0 players. The high point: 2.
Where does US | 2x |DEVELOPEMENT| sit in the rankings?
The last seven days put US | 2x |DEVELOPEMENT| at #9,641 on player hours: top 43% of all ranked servers.
Wipe timing
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
The rhythm of US | 2x |DEVELOPEMENT|'s wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 16 days 13 hours ago, its current world was made.
What does wipe day look like on US | 2x |DEVELOPEMENT|?
At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2, it had fallen below half when it didn't hold.
Joining the server
How do I join US | 2x |DEVELOPEMENT|?
In the Rust console (F1) type client.connect 104.143.2.118:29015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.