Rust Player Stats
Live UTC 61,573 playing

Online 104.143.2.118:29015 checked 12m ago

US | 2x |DEVELOPEMENT|

2x moddedoxide
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#9,641top 43%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps25
average over 48 hours; 60 or more is smooth
Standingtop 43%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

FitnessServer performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct12 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC32d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is US | 2x |DEVELOPEMENT| online, and how reliable is it?

The lights are on at US | 2x |DEVELOPEMENT|: online as you read this. Going by the uptime it reports, the last restart came about 21 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 27 September 2026.

Does US | 2x |DEVELOPEMENT| run smoothly?

The last 48 hours average out at 25 server fps; it never dropped below 25. Up to 74,234 entities sat in the world, buildings and deployables included. The memory ceiling was 2,022 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is US | 2x |DEVELOPEMENT| on?

Windows carries Rust network protocol 2635 and build 168909 at US | 2x |DEVELOPEMENT|. Steam updates your game for you, but the protocol has to match to join.

Where is US | 2x |DEVELOPEMENT| located?

The name of US | 2x |DEVELOPEMENT| points to North America, though it publishes no region tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 104.143.2.118:29015.

Server tags

What do the server tags on US | 2x |DEVELOPEMENT| mean?

Tags published by US | 2x |DEVELOPEMENT| and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include US | 2x |DEVELOPEMENT|?

The Rust Player Stats lists that include US | 2x |DEVELOPEMENT| are: 2x Rust servers, Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Server rules

Which map is running on US | 2x |DEVELOPEMENT|?

Size 3,750, seed 33333: that is the procedural map US | 2x |DEVELOPEMENT| runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called SCRAPLAND.GG.

What are the rules and settings on US | 2x |DEVELOPEMENT|?

Gather rate for US | 2x |DEVELOPEMENT| is 2x, straight from its name. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.

Population

How full is US | 2x |DEVELOPEMENT| right now?

0 of 100 slots are filled on US | 2x |DEVELOPEMENT| right now. Averaged across seven days: 0 players. The high point: 2.

Where does US | 2x |DEVELOPEMENT| sit in the rankings?

The last seven days put US | 2x |DEVELOPEMENT| at #9,641 on player hours: top 43% of all ranked servers.

Wipe timing

What is the wipe schedule on US | 2x |DEVELOPEMENT|?

The rhythm of US | 2x |DEVELOPEMENT|'s wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 16 days 13 hours ago, its current world was made.

What does wipe day look like on US | 2x |DEVELOPEMENT|?

At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2, it had fallen below half when it didn't hold.

Joining the server

How do I join US | 2x |DEVELOPEMENT|?

In the Rust console (F1) type client.connect 104.143.2.118:29015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.