Online 104.143.3.243:28089 checked 5m ago
Vincent's Test Server
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC13d ago | 1 | – | running | 0 |
| Sun 27 Sep, 01:36 UTC31d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Vincent's Test Server online, and how reliable is it?
The lights are on at Vincent's Test Server: online as you read this. The reported uptime puts the last restart at roughly 13 days 4 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Vincent's Test Server run smoothly?
The last 48 hours average out at 5 server fps; it never dropped below 5. Buildings, deployables and everything else in the world pushed the entity count to 95,164. 3,854 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Vincent's Test Server on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at Vincent's Test Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Vincent's Test Server located?
Nothing on Vincent's Test Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 104.143.3.243:28089.
Lists and filters
What do the server tags on Vincent's Test Server mean?
gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Vincent's Test Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Vincent's Test Server?
These Rust Player Stats lists take Vincent's Test Server: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on Vincent's Test Server?
Size 4,000, seed 1: that is the procedural map Vincent's Test Server runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Vincent's Test Server?
The name of Vincent's Test Server does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Vincent's Test Server right now?
The board shows Vincent's Test Server at 0 players, with 100 slots in total. Averaged out across the past week, the count is 0 players.
Where does Vincent's Test Server sit in the rankings?
Ranked #15,420 on seven-day player hours, Vincent's Test Server is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Vincent's Test Server?
The record holds too few of Vincent's Test Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 13 days 6 hours ago is when its current world was made.
What does wipe day look like on Vincent's Test Server?
At their busiest, its recent wipes drew 2 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.
How to join
How do I join Vincent's Test Server?
Press F1 in Rust, bring up the console and enter client.connect 104.143.3.243:28089. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
