Online 104.153.151.75:28015 checked 10m ago
typical test
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is typical test online, and how reliable is it?
Right now typical test is online. The reported uptime puts the last restart at roughly 44 hours ago. 100% for the last 1 day, with 24 of 24 hours actually up. Rust Player Stats logged it for the first time on 26 October 2026.
Does typical test run smoothly?
The last 48 hours average out at 240 server fps; it never dropped below 229. Buildings, deployables and everything else in the world pushed the entity count to 3,795. The memory ceiling was 1,819 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is typical test on?
Linux carries Rust network protocol 2635 and build 168909 at typical test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is typical test located?
No region is published by typical test. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 104.153.151.75:28015.
Tags
What do the server tags on typical test mean?
The game's server browser reads these tags from typical test: gmrust (Game mode): Rust survival as standard; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include typical test?
The Rust Player Stats lists that include typical test are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which map is running on typical test?
Size 1,000, seed 6738: that is the procedural map typical test runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on typical test?
No gather rate appears in the name of typical test. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is on: VAC.
Live counts
What is the population on typical test at the moment?
0 of 100 slots are filled on typical test right now. The seven-day average sits at 0 players; the peak reached 1.
Where does typical test sit in the rankings?
Ranked #14,994 on seven-day player hours, typical test is in the top 68% of all ranked servers.
Wipe days
What is the wipe schedule on typical test?
To tell its rhythm, more of typical test's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 20 hours ago is when its current world was made.
How to join
How do I join typical test?
Press F1 in Rust, bring up the console and enter client.connect 104.153.151.75:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.