Rust Player Stats
Live UTC 101,030 playing

Online 104.234.251.154:28035 checked 10m ago

Pyro Test Server

quad moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#8,453top 38%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps69
average over 48 hours; 60 or more is smooth
Standingtop 38%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

FitnessServer performance

025507510021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #455 of the quad servers (top 55%). Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:17 UTC6d ago 1 – running 0
Sun 18 Oct, 19:16 UTC11d ago 1 halved by day 1 5 days 0
Sun 11 Oct, 21:22 UTC17d ago 1 held half 6.9 days 0
Wed 7 Oct, 06:17 UTC22d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC22d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC27d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC35d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Pyro Test Server online, and how reliable is it?

Online now, Pyro Test Server is up. Going by the uptime it reports, the last restart came about 12 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Pyro Test Server run smoothly?

Averaging 69 server fps across the last 48 hours, it held a floor of 40. Buildings, deployables and everything else in the world pushed the entity count to 82,282. 3,979 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Pyro Test Server on?

Windows carries Rust network protocol 2635 and build 168909 at Pyro Test Server. Steam updates your game for you, but the protocol has to match to join.

Where is Pyro Test Server located?

No region is published by Pyro Test Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 104.234.251.154:28035 is the address.

Server tags

What do the server tags on Pyro Test Server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^r (Roleplay): It's a roleplay server; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Pyro Test Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Pyro Test Server?

These Rust Player Stats lists take Pyro Test Server: Modded Rust servers, live and Rust roleplay servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Rules and settings

Which map is running on Pyro Test Server?

Pyro Test Server runs a game-generated procedural map: size 3,500, seed 250694. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Pyro Test Server?

The name of Pyro Test Server does not say what the gather rate is. quad: groups top out at 4 players. It plays as roleplay, roleplay rules, towns and jobs. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is on: VAC.

Population

How full is Pyro Test Server right now?

Out of 50 slots, 0 are taken on Pyro Test Server at this moment. The seven-day average sits at 0 players; the peak reached 1.

Where does Pyro Test Server sit in the rankings?

Player hours over seven days place Pyro Test Server at #8,453, among the top 38% of ranked servers. The quad table places it at #455.

Wipe schedule

What is the wipe schedule on Pyro Test Server?

No next wipe can be predicted for Pyro Test Server, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 1 hours ago.

What does wipe day look like on Pyro Test Server?

The average busiest point of its recent wipes was 1 players. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 75% of its recent wipes. It fell below half by day 1 when it didn't hold.

Connect

How do I join Pyro Test Server?

Console route: F1 in Rust, then client.connect 104.234.251.154:28035. Or use Launch Rust here, which opens Rust through Steam and connects you. https://discord.com/invite/sCQCaHTNdX is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players Slot count: 50.
ts4
Group limit Teams cap at 4.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Gameplay

^r
Roleplay It's a roleplay server.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.