Rust Player Stats
Live UTC 33,246 playing

Online 104.243.44.106:25040 checked 9m ago

GSH - Plugin Development

vanillamoddedcarbon
Players now0
Slots40
Full0%
7-day average0peak –
Rank#15,341top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps240
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 05:10 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is GSH - Plugin Development online, and how reliable is it?

The lights are on at GSH - Plugin Development: online as you read this. About 6 days 5 hours ago is when it restarted, judging by its reported uptime. 144 of 168 hours were up over the last 7 full days, 86% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does GSH - Plugin Development run smoothly?

240 server fps on average over 48 hours, and never under 229. Up to 4,351 entities sat in the world, buildings and deployables included. 1,502 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is GSH - Plugin Development on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at GSH - Plugin Development. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is GSH - Plugin Development located?

There is no region published on GSH - Plugin Development. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 104.243.44.106:25040.

Server tags

What do the server tags on GSH - Plugin Development mean?

Tags published by GSH - Plugin Development and picked up by the in-game browser: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include GSH - Plugin Development?

These Rust Player Stats lists take GSH - Plugin Development: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on GSH - Plugin Development?

Size 1,000, seed 1: that is the procedural map GSH - Plugin Development runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on GSH - Plugin Development?

The name of GSH - Plugin Development does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Population

How full is GSH - Plugin Development right now?

Out of 40 slots, 0 are taken on GSH - Plugin Development at this moment. Averaged out across the past week, the count is 0 players.

Where does GSH - Plugin Development sit in the rankings?

Player hours over seven days place GSH - Plugin Development at #15,341, among the top 69% of ranked servers.

Wipe days

What is the wipe schedule on GSH - Plugin Development?

To tell its rhythm, more of GSH - Plugin Development's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 1 hours ago is when its current world was made.

What does wipe day look like on GSH - Plugin Development?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join GSH - Plugin Development?

Press F1 in Rust, bring up the console and enter client.connect 104.243.44.106:25040. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://discord.com/invite/gsh.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players It holds 40 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.