Offline 104.28.198.248:28015 checked 1d ago
Staging Dev Server (Carbon)
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:35 UTC2d ago | – | – | running | 0 |
| Fri 23 Oct, 19:36 UTC5d ago | 0 | – | 3.8 days | 1 |
| Thu 22 Oct, 05:27 UTC7d ago | 1 | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC9d ago | 1 | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC10d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC24d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0 | – | 4.9 days | 0 |
| Sun 20 Sep, 16:04 UTC38d ago | 1 | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC41d ago | 1 | – | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Staging Dev Server (Carbon) online, and how reliable is it?
Staging Dev Server (Carbon) sits offline; 30 hours ago is when it was last seen. The last 7 full days put it at 10 of 168 hours up, 6% uptime. On 17 September 2026, Rust Player Stats saw it for the first time.
Which Rust version is Staging Dev Server (Carbon) on?
On Windows, Staging Dev Server (Carbon) runs Rust network protocol 2635 and build 169483. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Staging Dev Server (Carbon) located?
There is no region published on Staging Dev Server (Carbon). What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 104.28.198.248:28015.
Lists and filters
What do the server tags on Staging Dev Server (Carbon) mean?
The game's server browser reads these tags from Staging Dev Server (Carbon): gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs169483 (Build): It runs game build 169483; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Staging Dev Server (Carbon)?
You will find Staging Dev Server (Carbon) on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
What are the rules and settings on Staging Dev Server (Carbon)?
Nothing in the name of Staging Dev Server (Carbon) states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.
Population
How full is Staging Dev Server (Carbon) right now?
Down at the moment, Staging Dev Server (Carbon) was last seen 30 hours ago. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 16:00 UTC: 1 players on average.
Where does Staging Dev Server (Carbon) sit in the rankings?
Player hours over seven days place Staging Dev Server (Carbon) at #11,469, among the top 51% of ranked servers.
Wipe days
What is the wipe schedule on Staging Dev Server (Carbon)?
There is no next wipe to predict for Staging Dev Server (Carbon), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 46 hours ago.
What does wipe day look like on Staging Dev Server (Carbon)?
1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
Connect
How do I join Staging Dev Server (Carbon)?
Press F1 in Rust, bring up the console and enter client.connect 104.28.198.248:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs169483
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.