Offline 108.74.19.235:28066 checked 19h ago
Battlegrounds Testing
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:29 UTC FW27d ago | 1 | – | running | 0 |
| Sat 19 Sep, 18:55 UTC39d ago | 1 | halved by day 1 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Battlegrounds Testing online, and how reliable is it?
Down at the moment, Battlegrounds Testing was last seen 19 hours ago. About 23 hours ago is when it restarted, judging by its reported uptime. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does Battlegrounds Testing run smoothly?
The last 48 hours average out at 111 server fps; it never dropped below 92. Up to 69,234 entities sat in the world, buildings and deployables included. The memory ceiling was 2,674 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Battlegrounds Testing on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at Battlegrounds Testing. To get in, your game needs the same protocol; Steam handles the update.
Where is Battlegrounds Testing located?
No region is published by Battlegrounds Testing. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 108.74.19.235:28066.
Server tags
What do the server tags on Battlegrounds Testing mean?
The game's server browser reads these tags from Battlegrounds Testing: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Battlegrounds Testing?
These Rust Player Stats lists take Battlegrounds Testing: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on Battlegrounds Testing?
The procedural map on Battlegrounds Testing is size 3,500, generated by the game from seed 980990498. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.
What are the rules and settings on Battlegrounds Testing?
Nothing in the name of Battlegrounds Testing states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Anti-cheat is on: VAC.
Live counts
How full is Battlegrounds Testing right now?
Down at the moment, Battlegrounds Testing was last seen 19 hours ago. Averaged out across the past week, the count is 0 players.
Where does Battlegrounds Testing sit in the rankings?
The last seven days put Battlegrounds Testing at #15,373 on player hours: top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Battlegrounds Testing?
To tell its rhythm, more of Battlegrounds Testing's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 27 days 1 hours ago is when its current world was made.
What does wipe day look like on Battlegrounds Testing?
1 players on average is what its recent wipes drew at their busiest. 33 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't hold.
Joining the server
How do I join Battlegrounds Testing?
Press F1 in Rust, bring up the console and enter client.connect 108.74.19.235:28066. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://stats.battlegroundsrust.com/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
