Rust Player Stats
Live UTC 47,205 playing

Online 109.111.170.145:28016 checked 8m ago

142# NEEDFORCRAFT Classic 16.10

biweekly wipes vanillamoddedoxide
Players now0
Slots99
Full0%
7-day average0peak 2
Rank#5,014top 23%
Last wipe14d agobiweekly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 99 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps90
average over 48 hours; 60 or more is smooth
Standingtop 23%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

FitnessServer performance

025507510003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 6d 16h The force wipe · high confidence

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 20d 8hThu 19 Nov, 11:16 UTC
  3. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC14d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC27d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is 142# NEEDFORCRAFT Classic 16.10 online, and how reliable is it?

The lights are on at 142# NEEDFORCRAFT Classic 16.10: online as you read this. About 1 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does 142# NEEDFORCRAFT Classic 16.10 run smoothly?

90 server fps on average over 48 hours, and never under 50. Buildings, deployables and everything else in the world pushed the entity count to 105,630. The memory ceiling was 3,786 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is 142# NEEDFORCRAFT Classic 16.10 on?

Windows carries Rust network protocol 2635 and build 168909 at 142# NEEDFORCRAFT Classic 16.10. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is 142# NEEDFORCRAFT Classic 16.10 located?

There is no region published on 142# NEEDFORCRAFT Classic 16.10. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 109.111.170.145:28016 is the address.

Tags

What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?

gmrust (Game mode): Survival, standard Rust style; mp99 (Max players): It holds 99 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come fortnightly; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags 142# NEEDFORCRAFT Classic 16.10 publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include 142# NEEDFORCRAFT Classic 16.10?

You will find 142# NEEDFORCRAFT Classic 16.10 on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Map and rules

Which map is running on 142# NEEDFORCRAFT Classic 16.10?

142# NEEDFORCRAFT Classic 16.10 runs a game-generated procedural map: size 4,250, seed 228074660. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on 142# NEEDFORCRAFT Classic 16.10?

Nothing in the name of 142# NEEDFORCRAFT Classic 16.10 states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on 142# NEEDFORCRAFT Classic 16.10 at the moment?

0 of 99 slots are filled on 142# NEEDFORCRAFT Classic 16.10 right now. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 10:00 UTC, averaging 2 players.

Where does 142# NEEDFORCRAFT Classic 16.10 sit in the rankings?

Player hours over seven days place 142# NEEDFORCRAFT Classic 16.10 at #5,014, among the top 23% of ranked servers.

Wipe days

What is the wipe schedule on 142# NEEDFORCRAFT Classic 16.10?

With so few of 142# NEEDFORCRAFT Classic 16.10's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 14 days 9 hours ago. The wipe schedule in its tags is every two weeks.

What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?

2 players on average is what its recent wipes drew at their busiest. 30 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 2.5, it had fallen below half when it didn't hold.

Joining the server

How do I join 142# NEEDFORCRAFT Classic 16.10?

Console route: F1 in Rust, then client.connect 109.111.170.145:28016. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at http://needforcraft.ru/.

GlossaryServer tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp99
Max players It holds 99 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come fortnightly.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.