Online 109.123.230.80:28015 checked 11m ago
Citadel Servers Test
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Citadel Servers Test online, and how reliable is it?
The lights are on at Citadel Servers Test: online as you read this. About 59 minutes ago is when it restarted, judging by its reported uptime. 129 of 168 hours were up over the last 7 full days, 77% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does Citadel Servers Test run smoothly?
The last 48 hours average out at 220 server fps; it never dropped below 181. Up to 98,736 entities sat in the world, buildings and deployables included. 2,861 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Citadel Servers Test on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at Citadel Servers Test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Citadel Servers Test located?
There is no region published on Citadel Servers Test. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 109.123.230.80:28015.
Server tags
What do the server tags on Citadel Servers Test mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags Citadel Servers Test publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Citadel Servers Test?
These Rust Player Stats lists take Citadel Servers Test: Modded Rust servers, live. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is running on Citadel Servers Test?
The procedural map on Citadel Servers Test is size 4,000, generated by the game from seed 28475. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on Citadel Servers Test?
Nothing in the name of Citadel Servers Test states a gather rate. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on Citadel Servers Test at the moment?
0 of 100 slots are filled on Citadel Servers Test right now. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 19:00 UTC, averaging 0 players.
Where does Citadel Servers Test sit in the rankings?
The last seven days put Citadel Servers Test at #14,951 on player hours: top 67% of all ranked servers.
Wipe schedule
What is the wipe schedule on Citadel Servers Test?
The record holds too few of Citadel Servers Test's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 17 hours ago is when its current world was made.
What does wipe day look like on Citadel Servers Test?
1 players on average is what its recent wipes drew at their busiest. 22 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join Citadel Servers Test?
Console route: F1 in Rust, then client.connect 109.123.230.80:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.