Offline 109.194.35.245:28015 checked 1d ago
DevHev Local
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC2d ago | 2 | – | running | 1 |
| Fri 23 Oct, 20:07 UTC5d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 06:35 UTC24d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 03:39 UTC27d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC29d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC30d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is DevHev Local online, and how reliable is it?
DevHev Local sits offline; 36 hours ago is when it was last seen. The reported uptime puts the last restart at roughly 7 minutes ago. 25 of 168 hours were up over the last 7 full days, 15% of the time. On 28 September 2026, Rust Player Stats saw it for the first time.
Does DevHev Local run smoothly?
236 server fps on average over 48 hours, and never under 236. Its entity count reached 14,895: buildings, deployables and the rest of the world. The memory ceiling was 1,149 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is DevHev Local on?
On Windows, DevHev Local runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is DevHev Local located?
Nothing on DevHev Local states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 109.194.35.245:28015 is the address.
Lists and filters
What do the server tags on DevHev Local mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags DevHev Local publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include DevHev Local?
You will find DevHev Local on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which map is running on DevHev Local?
The procedural map on DevHev Local is size 2,000, generated by the game from seed 166494. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on DevHev Local?
No gather rate appears in the name of DevHev Local. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is DevHev Local right now?
Last seen 36 hours ago, DevHev Local is offline right now. The seven-day average sits at 1 players; the peak reached 2. It drew its biggest crowd of the last 48 hours at 07:00 UTC: 1 players on average.
Where does DevHev Local sit in the rankings?
The last seven days put DevHev Local at #6,183 on player hours: top 28% of all ranked servers.
Wipe days
What is the wipe schedule on DevHev Local?
No next wipe can be predicted for DevHev Local, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 12 hours ago is when its current world was made.
What does wipe day look like on DevHev Local?
The average busiest point of its recent wipes was 1 players. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
Joining the server
How do I join DevHev Local?
Console route: F1 in Rust, then client.connect 109.194.35.245:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.