Rust Player Stats
Live UTC 36,116 playing

Offline 109.194.35.245:28015 checked 1d ago

DevHev Local

moddedoxide
Players now0
Slots50
Full0%
7-day average1peak 2
Rank#6,183top 28%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list2 of 48 hours
hours it answered in the last two days
Server fps236
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC2d ago 2 – running 1
Fri 23 Oct, 20:07 UTC5d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC24d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC27d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC29d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC30d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is DevHev Local online, and how reliable is it?

DevHev Local sits offline; 36 hours ago is when it was last seen. The reported uptime puts the last restart at roughly 7 minutes ago. 25 of 168 hours were up over the last 7 full days, 15% of the time. On 28 September 2026, Rust Player Stats saw it for the first time.

Does DevHev Local run smoothly?

236 server fps on average over 48 hours, and never under 236. Its entity count reached 14,895: buildings, deployables and the rest of the world. The memory ceiling was 1,149 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is DevHev Local on?

On Windows, DevHev Local runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is DevHev Local located?

Nothing on DevHev Local states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 109.194.35.245:28015 is the address.

Lists and filters

What do the server tags on DevHev Local mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags DevHev Local publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include DevHev Local?

You will find DevHev Local on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

Which map is running on DevHev Local?

The procedural map on DevHev Local is size 2,000, generated by the game from seed 166494. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on DevHev Local?

No gather rate appears in the name of DevHev Local. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is DevHev Local right now?

Last seen 36 hours ago, DevHev Local is offline right now. The seven-day average sits at 1 players; the peak reached 2. It drew its biggest crowd of the last 48 hours at 07:00 UTC: 1 players on average.

Where does DevHev Local sit in the rankings?

The last seven days put DevHev Local at #6,183 on player hours: top 28% of all ranked servers.

Wipe days

What is the wipe schedule on DevHev Local?

No next wipe can be predicted for DevHev Local, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 12 hours ago is when its current world was made.

What does wipe day look like on DevHev Local?

The average busiest point of its recent wipes was 1 players. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

Joining the server

How do I join DevHev Local?

Console route: F1 in Rust, then client.connect 109.194.35.245:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.