Online 116.58.190.230:28015 checked 2h ago
in.high
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:50 UTC14d ago | 2 | – | running | 2 |
| Fri 2 Oct, 08:15 UTC26d ago | 1 | held half | 12.1 days | 0 |
| Wed 30 Sep, 13:42 UTC28d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is in.high online, and how reliable is it?
Online now, in.high is up. The reported uptime puts the last restart at roughly 5 days 14 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. The first record Rust Player Stats has of it is 13 September 2026.
Does in.high run smoothly?
The last 48 hours average out at 133 server fps; it never dropped below 103. Its entity count reached 95,432: buildings, deployables and the rest of the world. 3,509 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is in.high on?
On Windows, in.high runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is in.high located?
Nothing on in.high states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 116.58.190.230:28015.
Tags
What do the server tags on in.high mean?
The game's server browser reads these tags from in.high: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; modded (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include in.high?
You will find in.high on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is running on in.high?
Size 4,000, seed 814592164: that is the procedural map in.high runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on in.high?
No gather rate appears in the name of in.high. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.
Player counts
How full is in.high right now?
Out of 10 slots, 0 are taken on in.high at this moment. Seven days back gives an average of 0 players and a peak of 2. It drew its biggest crowd of the last 48 hours at 12:00 UTC: 2 players on average.
Where does in.high sit in the rankings?
Player hours over seven days place in.high at #4,560, among the top 21% of ranked servers.
Wipe schedule
What is the wipe schedule on in.high?
No next wipe can be predicted for in.high, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 7 hours ago, its current world was made.
What does wipe day look like on in.high?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
Joining the server
How do I join in.high?
In the Rust console (F1) type client.connect 116.58.190.230:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.