Rust Player Stats
Live UTC 34,939 playing

Online 118.27.225.39:28015 checked 11m ago

[JP][PVE]UC-RUST-Server

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,358top 69%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps59
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

FitnessServer performance

02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [JP][PVE]UC-RUST-Server online, and how reliable is it?

Online now, [JP][PVE]UC-RUST-Server is up. About 4 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does [JP][PVE]UC-RUST-Server run smoothly?

59 server fps on average over 48 hours, and never under 49. Up to 106,881 entities sat in the world, buildings and deployables included. The memory ceiling was 3,196 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [JP][PVE]UC-RUST-Server on?

Rust network protocol 2633 and build 162929 on Linux: that is the setup at [JP][PVE]UC-RUST-Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [JP][PVE]UC-RUST-Server located?

Nothing in the tags places [JP][PVE]UC-RUST-Server, but its name points to Asia. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 118.27.225.39:28015.

Lists and filters

What do the server tags on [JP][PVE]UC-RUST-Server mean?

The game's server browser reads these tags from [JP][PVE]UC-RUST-Server: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2633 (Protocol): To join, your game has to run protocol 2633; cs162929 (Build): The game build here is 162929; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [JP][PVE]UC-RUST-Server?

You will find [JP][PVE]UC-RUST-Server on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on [JP][PVE]UC-RUST-Server?

[JP][PVE]UC-RUST-Server runs a game-generated procedural map: size 4,000, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on [JP][PVE]UC-RUST-Server?

No gather rate appears in the name of [JP][PVE]UC-RUST-Server. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is [JP][PVE]UC-RUST-Server right now?

Out of 50 slots, 0 are taken on [JP][PVE]UC-RUST-Server at this moment. Averaged out across the past week, the count is 0 players.

Where does [JP][PVE]UC-RUST-Server sit in the rankings?

Ranked #15,358 on seven-day player hours, [JP][PVE]UC-RUST-Server is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on [JP][PVE]UC-RUST-Server?

The record holds too few of [JP][PVE]UC-RUST-Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 55 days 3 hours ago.

How to join

How do I join [JP][PVE]UC-RUST-Server?

Press F1 in Rust, bring up the console and enter client.connect 118.27.225.39:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players The cap is 50 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2633
Protocol To join, your game has to run protocol 2633.
cs162929
Build The game build here is 162929.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.