Online 119.17.141.60:28015 checked 10m ago
[AU]Valhalla - Victoria
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 14h The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is [AU]Valhalla - Victoria online, and how reliable is it?
Online now, [AU]Valhalla - Victoria is up. Going by the uptime it reports, the last restart came about 3 days 8 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.
Does [AU]Valhalla - Victoria run smoothly?
The last 48 hours average out at 85 server fps; it never dropped below 64. Buildings, deployables and everything else in the world pushed the entity count to 147,051. Memory use reached 4,604 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is [AU]Valhalla - Victoria on?
On Windows, [AU]Valhalla - Victoria runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is [AU]Valhalla - Victoria located?
Nothing in the tags places [AU]Valhalla - Victoria, but its name points to Oceania. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 119.17.141.60:28015.
Tags
What do the server tags on [AU]Valhalla - Victoria mean?
The game's server browser reads these tags from [AU]Valhalla - Victoria: gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include [AU]Valhalla - Victoria?
The Rust Player Stats lists that include [AU]Valhalla - Victoria are: Oceania Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on [AU]Valhalla - Victoria?
Size 5,000, seed 773016: that is the procedural map [AU]Valhalla - Victoria runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on [AU]Valhalla - Victoria?
The name of [AU]Valhalla - Victoria does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is off, so Valve's anti-cheat is not watching.
Player counts
How full is [AU]Valhalla - Victoria right now?
The board shows [AU]Valhalla - Victoria at 0 players, with 50 slots in total. Seven days back gives an average of 0 players and a peak of 4. It drew its biggest crowd of the last 48 hours at 14:00 UTC: 2 players on average.
Where does [AU]Valhalla - Victoria sit in the rankings?
Player hours over seven days place [AU]Valhalla - Victoria at #5,500, among the top 25% of ranked servers.
Wipe days
What is the wipe schedule on [AU]Valhalla - Victoria?
The force wipe is the only wipe for [AU]Valhalla - Victoria, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 27 days 5 hours ago is when its current world was made.
What does wipe day look like on [AU]Valhalla - Victoria?
At their busiest, its recent wipes drew 4 players on average. The crowd reached its peak 5 hours after the latest wipe.
Connect
How do I join [AU]Valhalla - Victoria?
Console route: F1 in Rust, then client.connect 119.17.141.60:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.