Online OC 51.161.219.251:28020 checked 13m ago
vanilla +
By the numbersMatch stats
against its 75 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 14% of all ranked servers, top 39% in OC. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 14h The force wipe · high confidence
Coming wipes
- 6d 14hThu 5 Nov, 19:00 UTCFW
- 34d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:32 UTC11d ago | 5 | – | running | 0 |
| Sun 18 Oct, 04:22 UTC11d ago | 5 | – | 0.3 days | 0 |
| Thu 1 Oct, 18:56 UTC FW28d ago | 5 | halved by day 6 | 16.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is vanilla + online, and how reliable is it?
Online now, vanilla + is up. About 4 days 21 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.
Does vanilla + run smoothly?
Averaging 11 server fps across the last 48 hours, it held a floor of 5. Up to 121,805 entities sat in the world, buildings and deployables included. 5,267 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is vanilla + on?
On Linux, vanilla + runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is vanilla + located?
vanilla + gives Oceania as its location, with the OC tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 51.161.219.251:28020 is the address.
Server tags
What do the server tags on vanilla + mean?
The game's server browser reads these tags from vanilla +: gmrust (Game mode): Survival, standard Rust style; mp75 (Max players): Slot count: 75; ts16 (Group limit): Teams cap at 16; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; OC (Oceania): Oceania is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include vanilla +?
These Rust Player Stats lists take vanilla +: Oceania Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on vanilla +?
The procedural map on vanilla + is size 4,300, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.
What are the rules and settings on vanilla +?
The name of vanilla + does not say what the gather rate is. Groups top out at 16 players. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on vanilla + at the moment?
Out of 75 slots, 0 are taken on vanilla + at this moment. Averaged across seven days: 1 players. The high point: 8. The busiest stretch of the last 48 hours came at 06:00 UTC, averaging 2 players.
Where does vanilla + sit in the rankings?
Over the last seven days vanilla + has logged enough player hours for #3,047, which puts it in the top 14% of ranked servers and at #82 in Oceania.
Wipe days
What is the wipe schedule on vanilla +?
With the force wipe, vanilla + wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 11 days 17 hours ago, its current world was made. The wipe schedule in its tags is monthly.
What does wipe day look like on vanilla +?
The average busiest point of its recent wipes was 5 players. The crowd reached its peak 2 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 6 when it didn't hold.
Connect
How do I join vanilla +?
Console route: F1 in Rust, then client.connect 51.161.219.251:28020. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp75,ptrak,$r?,v2635,^m,OC,gmrust,cs168909,ts16,^o^z
Game
gmrust
mp75
ts16
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
