Rust Player Stats
Live UTC 32,314 playing

Offline 129.228.26.174:28115 checked 4d ago

EPIC PvE Local Production Validation

moddedcarbon
Players now0
Slots5
Full0%
7-day average0peak –
Rank#15,351top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 5 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 0 – running 0
Wed 30 Sep, 17:22 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is EPIC PvE Local Production Validation online, and how reliable is it?

Offline right now, with a last sighting 4 days 19 hours ago: EPIC PvE Local Production Validation. 1 of 168 hours were up over the last 7 full days, 1% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is EPIC PvE Local Production Validation on?

Windows carries Rust network protocol 2634 and build 167781 at EPIC PvE Local Production Validation. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is EPIC PvE Local Production Validation located?

No region is published by EPIC PvE Local Production Validation. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 129.228.26.174:28115.

Lists and filters

What do the server tags on EPIC PvE Local Production Validation mean?

gmrust (Game mode): Rust survival as standard; mp5 (Max players): The cap is 5 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags EPIC PvE Local Production Validation publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include EPIC PvE Local Production Validation?

These Rust Player Stats lists take EPIC PvE Local Production Validation: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

What are the rules and settings on EPIC PvE Local Production Validation?

The name of EPIC PvE Local Production Validation does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is on: VAC.

Player counts

What is the population on EPIC PvE Local Production Validation at the moment?

The board shows EPIC PvE Local Production Validation offline, last seen 4 days 19 hours ago. Averaged out across the past week, the count is 0 players.

Where does EPIC PvE Local Production Validation sit in the rankings?

Player hours over seven days place EPIC PvE Local Production Validation at #15,351, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on EPIC PvE Local Production Validation?

To tell its rhythm, more of EPIC PvE Local Production Validation's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 27 days 2 hours ago is when its current world was made.

What does wipe day look like on EPIC PvE Local Production Validation?

0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join EPIC PvE Local Production Validation?

Console route: F1 in Rust, then client.connect 129.228.26.174:28115. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp5
Max players The cap is 5 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol To join, your game has to run protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.