Rust Player Stats
Live UTC 46,616 playing

Offline 13.143.172.30:28015 checked 22d ago

Rust Devblog 240

modded
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,987top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Rust Devblog 240 online, and how reliable is it?

Down at the moment, Rust Devblog 240 was last seen 22 days 19 hours ago. 0% of the time over the last 7 full days, which is 0 of 168 hours up. On 6 October 2026, Rust Player Stats saw it for the first time.

Which Rust version is Rust Devblog 240 on?

Rust network protocol 2283 on Windows: that is the setup at Rust Devblog 240. To get in, your game needs the same protocol; Steam handles the update.

Where is Rust Devblog 240 located?

No region is published by Rust Devblog 240. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 13.143.172.30:28015.

Tags

What do the server tags on Rust Devblog 240 mean?

Tags published by Rust Devblog 240 and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; v2283 (Protocol): Your game must be on protocol 2283 to get in; ptrak (Networking): RakNet handles the network here, the game's standard layer; oxide (Oxide): It uses Oxide (uMod) for plugins; modded (Modded): Modded is its category: plugins or settings change how it plays; hd53cb39f (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it; stok (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust Devblog 240?

These Rust Player Stats lists take Rust Devblog 240: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded.

Server rules

Which map is running on Rust Devblog 240?

A procedural map, generated by the game, is what Rust Devblog 240 runs.

What are the rules and settings on Rust Devblog 240?

No gather rate appears in the name of Rust Devblog 240. No group limit is published. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Anti-cheat is off: VAC.

Player counts

What is the population on Rust Devblog 240 at the moment?

Down at the moment, Rust Devblog 240 was last seen 22 days 19 hours ago.

Where does Rust Devblog 240 sit in the rankings?

Player hours over seven days place Rust Devblog 240 at #15,987, among the top 71% of ranked servers.

Wipe schedule

What is the wipe schedule on Rust Devblog 240?

The rhythm of Rust Devblog 240's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 22 days 21 hours ago, its current world was made.

What does wipe day look like on Rust Devblog 240?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Rust Devblog 240?

Console route: F1 in Rust, then client.connect 13.143.172.30:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players Slot count: 50.
v2283
Protocol Your game must be on protocol 2283 to get in.
ptrak
Networking RakNet handles the network here, the game's standard layer.

Mods and access

oxide
Oxide It uses Oxide (uMod) for plugins.
modded
Modded Modded is its category: plugins or settings change how it plays.

Other

hd53cb39f
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.
stok
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.