Rust Player Stats
Live UTC 81,723 playing

Offline 134.195.101.194:28015 checked 32d ago

Local Dev Server (No-EAC)

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#16,818top 72%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 72%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Local Dev Server (No-EAC) online, and how reliable is it?

Offline right now, with a last sighting 32 days 16 hours ago: Local Dev Server (No-EAC). 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 26 September 2026.

Which Rust version is Local Dev Server (No-EAC) on?

Rust network protocol 2633 and build 165217 on Windows: that is the setup at Local Dev Server (No-EAC). Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Local Dev Server (No-EAC) located?

There is no region published on Local Dev Server (No-EAC). Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 134.195.101.194:28015.

Server tags

What do the server tags on Local Dev Server (No-EAC) mean?

Tags published by Local Dev Server (No-EAC) and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Local Dev Server (No-EAC)?

These Rust Player Stats lists take Local Dev Server (No-EAC): Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on Local Dev Server (No-EAC)?

A procedural map, generated by the game, is what Local Dev Server (No-EAC) runs.

What are the rules and settings on Local Dev Server (No-EAC)?

No gather rate appears in the name of Local Dev Server (No-EAC). Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is off, so Valve's anti-cheat is not watching.

Live counts

What is the population on Local Dev Server (No-EAC) at the moment?

The board shows Local Dev Server (No-EAC) offline, last seen 32 days 16 hours ago.

Where does Local Dev Server (No-EAC) sit in the rankings?

The last seven days put Local Dev Server (No-EAC) at #16,818 on player hours: top 72% of all ranked servers.

Wipe timing

What is the wipe schedule on Local Dev Server (No-EAC)?

To tell its rhythm, more of Local Dev Server (No-EAC)'s wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 32 days 20 hours ago, its current world was made.

Connect

How do I join Local Dev Server (No-EAC)?

Press F1 in Rust, bring up the console and enter client.connect 134.195.101.194:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Slot count: 50.
ts8
Group limit The default 8 per team applies here.
v2633
Protocol Your game must be on protocol 2633 to get in.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.