Rust Player Stats
Live UTC 77,657 playing

Offline 134.255.222.206:21700 checked 27d ago

4Netplayers Rust Server

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak –
Rank#16,019top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:11 UTC FW27d ago 0 – running 0
Wed 23 Sep, 16:42 UTC35d ago 3 held half 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is 4Netplayers Rust Server online, and how reliable is it?

Down at the moment, 4Netplayers Rust Server was last seen 27 days 17 hours ago. 0% of the time over the last 7 full days, which is 0 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is 4Netplayers Rust Server on?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but the protocol has to match to join.

Where is 4Netplayers Rust Server located?

There is no region published on 4Netplayers Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 134.255.222.206:21700 is the address.

Lists and filters

What do the server tags on 4Netplayers Rust Server mean?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include 4Netplayers Rust Server?

These Rust Player Stats lists take 4Netplayers Rust Server: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on 4Netplayers Rust Server?

4Netplayers Rust Server runs a game-generated procedural map: size 4,000, seed 1234567890. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is 4Netplayers Rust Server right now?

Down at the moment, 4Netplayers Rust Server was last seen 27 days 17 hours ago.

Where does 4Netplayers Rust Server sit in the rankings?

Ranked #16,019 on seven-day player hours, 4Netplayers Rust Server is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on 4Netplayers Rust Server?

To tell its rhythm, more of 4Netplayers Rust Server's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 17 hours ago, its current world was made.

What does wipe day look like on 4Netplayers Rust Server?

The average busiest point of its recent wipes was 2 players. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

Joining the server

How do I join 4Netplayers Rust Server?

Console route: F1 in Rust, then client.connect 134.255.222.206:21700. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players It holds 10 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol To join, your game has to run protocol 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.