Online 135.148.15.102:23565 checked 8m ago
1000x | Cross Rust | Weekly
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:38 UTC23d ago | 1 | – | running | 0 |
| Mon 5 Oct, 22:46 UTC24d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 01:10 UTC31d ago | 2 | halved by day 3 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is 1000x | Cross Rust | Weekly online, and how reliable is it?
The lights are on at 1000x | Cross Rust | Weekly: online as you read this. About 2 days 13 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 28 September 2026.
Does 1000x | Cross Rust | Weekly run smoothly?
Averaging 198 server fps across the last 48 hours, it held a floor of 120. Buildings, deployables and everything else in the world pushed the entity count to 47,272. Memory use reached 3,820 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is 1000x | Cross Rust | Weekly on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at 1000x | Cross Rust | Weekly. To get in, your game needs the same protocol; Steam handles the update.
Where is 1000x | Cross Rust | Weekly located?
Nothing on 1000x | Cross Rust | Weekly states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 135.148.15.102:23565 is the address.
Tags
What do the server tags on 1000x | Cross Rust | Weekly mean?
gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags 1000x | Cross Rust | Weekly publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include 1000x | Cross Rust | Weekly?
The Rust Player Stats lists that include 1000x | Cross Rust | Weekly are: Rust servers above 10x and Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Server rules
Which map is running on 1000x | Cross Rust | Weekly?
Size 3,000, seed 1218474365: that is the procedural map 1000x | Cross Rust | Weekly runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on 1000x | Cross Rust | Weekly?
1000x gather is what 1000x | Cross Rust | Weekly runs, matching its name. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. VAC is off, so Valve's anti-cheat is not watching.
Live counts
How full is 1000x | Cross Rust | Weekly right now?
The board shows 1000x | Cross Rust | Weekly at 0 players, with 40 slots in total. Averaged out across the past week, the count is 0 players.
Where does 1000x | Cross Rust | Weekly sit in the rankings?
The last seven days put 1000x | Cross Rust | Weekly at #15,276 on player hours: top 69% of all ranked servers.
Wipe timing
What is the wipe schedule on 1000x | Cross Rust | Weekly?
No next wipe can be predicted for 1000x | Cross Rust | Weekly, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 1 hours ago, its current world was made.
What does wipe day look like on 1000x | Cross Rust | Weekly?
1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 3 when it didn't hold.
Connect
How do I join 1000x | Cross Rust | Weekly?
In the Rust console (F1) type client.connect 135.148.15.102:23565. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.