Rust Player Stats
Live UTC 82,963 playing

Online 135.148.150.139:60403 checked 9m ago

[US] Scrap Kings 2x | BiWeekly | Quad

2x biweekly wipes vanillamoddedoxide
Players now0
Slots250
Full0%
7-day average0peak –
Rank#15,276top 69%
Last wipe26d agobiweekly schedule
Next wipe1d 6hSat 31 Oct, 04:13 UTC
Launch Rust and join

By the numbersMatch stats

against its 250 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps231
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeSaturday 31 October, 04:13 UTCin 1d 6h Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 1d 6hSat 31 Oct, 04:13 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hSat 14 Nov, 04:13 UTC
  4. 29d 6hSat 28 Nov, 04:13 UTC
  5. 34d 20hThu 3 Dec, 19:00 UTCFW
  6. 43d 6hSat 12 Dec, 04:13 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:13 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [US] Scrap Kings 2x | BiWeekly | Quad online, and how reliable is it?

Online now, [US] Scrap Kings 2x | BiWeekly | Quad is up. Going by the uptime it reports, the last restart came about 15 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does [US] Scrap Kings 2x | BiWeekly | Quad run smoothly?

231 server fps on average over 48 hours, and never under 162. Its entity count reached 30,891: buildings, deployables and the rest of the world. 1,468 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [US] Scrap Kings 2x | BiWeekly | Quad on?

On Linux, [US] Scrap Kings 2x | BiWeekly | Quad runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [US] Scrap Kings 2x | BiWeekly | Quad located?

Nothing in the tags places [US] Scrap Kings 2x | BiWeekly | Quad, but its name points to North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 135.148.150.139:60403 is the address.

Server tags

What do the server tags on [US] Scrap Kings 2x | BiWeekly | Quad mean?

Tags published by [US] Scrap Kings 2x | BiWeekly | Quad and picked up by the in-game browser: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): The cap is 250 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [US] Scrap Kings 2x | BiWeekly | Quad?

You will find [US] Scrap Kings 2x | BiWeekly | Quad on the following Rust Player Stats lists: 2x Rust servers, Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Map and rules

Which map is running on [US] Scrap Kings 2x | BiWeekly | Quad?

Size 2,500, seed 1: that is the procedural map [US] Scrap Kings 2x | BiWeekly | Quad runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [US] Scrap Kings 2x | BiWeekly | Quad?

Gather rate for [US] Scrap Kings 2x | BiWeekly | Quad is 2x, straight from its name. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on [US] Scrap Kings 2x | BiWeekly | Quad at the moment?

Out of 250 slots, 0 are taken on [US] Scrap Kings 2x | BiWeekly | Quad at this moment. Averaged out across the past week, the count is 0 players.

Where does [US] Scrap Kings 2x | BiWeekly | Quad sit in the rankings?

Player hours over seven days place [US] Scrap Kings 2x | BiWeekly | Quad at #15,276, among the top 69% of ranked servers.

Wipe timing

What is the wipe schedule on [US] Scrap Kings 2x | BiWeekly | Quad?

With so few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. On Saturday 31 October at 04:13 UTC, its next wipe is due. The world it runs now was made 26 days 17 hours ago. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on [US] Scrap Kings 2x | BiWeekly | Quad?

The average busiest point of its recent wipes was 1 players. 4 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join [US] Scrap Kings 2x | BiWeekly | Quad?

Console route: F1 in Rust, then client.connect 135.148.150.139:60403. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players The cap is 250 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.