Rust Player Stats
Live UTC 60,014 playing

Online 135.148.252.154:24690 checked 45m ago

Ding Dong's Playground

moddedoxide
Players now0
Slots40
Full0%
7-day average0peak 2
Rank#5,564top 25%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps191
average over 48 hours; 60 or more is smooth
Standingtop 25%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75102:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep4 Oct10 Oct17 Oct23 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:11 UTC27d ago 2 – running 0
Mon 28 Sep, 22:32 UTC31d ago 2 halved by day 3 4 days 0
Sat 26 Sep, 22:52 UTC33d ago 3 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Ding Dong's Playground online, and how reliable is it?

The lights are on at Ding Dong's Playground: online as you read this. Going by the uptime it reports, the last restart came about 25 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 26 September 2026.

Does Ding Dong's Playground run smoothly?

191 server fps on average over 48 hours, and never under 135. Up to 52,984 entities sat in the world, buildings and deployables included. Memory use reached 3,439 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Ding Dong's Playground on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Ding Dong's Playground. Steam updates your game for you, but the protocol has to match to join.

Where is Ding Dong's Playground located?

No region is published by Ding Dong's Playground. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 135.148.252.154:24690.

Tags

What do the server tags on Ding Dong's Playground mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Ding Dong's Playground publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Ding Dong's Playground?

These Rust Player Stats lists take Ding Dong's Playground: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on Ding Dong's Playground?

Size 3,000, seed 1614537442: that is the procedural map Ding Dong's Playground runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Ding Dong's Playground?

Nothing in the name of Ding Dong's Playground states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Ding Dong's Playground right now?

The board shows Ding Dong's Playground at 0 players, with 40 slots in total. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 04:00 UTC, averaging 1 players.

Where does Ding Dong's Playground sit in the rankings?

Ranked #5,564 on seven-day player hours, Ding Dong's Playground is in the top 25% of all ranked servers.

Wipe schedule

What is the wipe schedule on Ding Dong's Playground?

No next wipe can be predicted for Ding Dong's Playground, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 2 hours ago is when its current world was made.

What does wipe day look like on Ding Dong's Playground?

The average busiest point of its recent wipes was 2 players. 25 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 3, it had fallen below half when it didn't hold.

Joining the server

How do I join Ding Dong's Playground?

In the Rust console (F1) type client.connect 135.148.252.154:24690. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players Slot count: 40.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.