Online 135.148.252.154:24690 checked 45m ago
Ding Dong's Playground
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC27d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC31d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC33d ago | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Ding Dong's Playground online, and how reliable is it?
The lights are on at Ding Dong's Playground: online as you read this. Going by the uptime it reports, the last restart came about 25 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 26 September 2026.
Does Ding Dong's Playground run smoothly?
191 server fps on average over 48 hours, and never under 135. Up to 52,984 entities sat in the world, buildings and deployables included. Memory use reached 3,439 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Ding Dong's Playground on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Ding Dong's Playground. Steam updates your game for you, but the protocol has to match to join.
Where is Ding Dong's Playground located?
No region is published by Ding Dong's Playground. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 135.148.252.154:24690.
Tags
What do the server tags on Ding Dong's Playground mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Ding Dong's Playground publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Ding Dong's Playground?
These Rust Player Stats lists take Ding Dong's Playground: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on Ding Dong's Playground?
Size 3,000, seed 1614537442: that is the procedural map Ding Dong's Playground runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on Ding Dong's Playground?
Nothing in the name of Ding Dong's Playground states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Ding Dong's Playground right now?
The board shows Ding Dong's Playground at 0 players, with 40 slots in total. The seven-day average sits at 0 players; the peak reached 2. Peak traffic in the last 48 hours landed at 04:00 UTC, averaging 1 players.
Where does Ding Dong's Playground sit in the rankings?
Ranked #5,564 on seven-day player hours, Ding Dong's Playground is in the top 25% of all ranked servers.
Wipe schedule
What is the wipe schedule on Ding Dong's Playground?
No next wipe can be predicted for Ding Dong's Playground, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 2 hours ago is when its current world was made.
What does wipe day look like on Ding Dong's Playground?
The average busiest point of its recent wipes was 2 players. 25 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 3, it had fallen below half when it didn't hold.
Joining the server
How do I join Ding Dong's Playground?
In the Rust console (F1) type client.connect 135.148.252.154:24690. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.