Rust Player Stats
Live UTC 95,622 playing

Online 136.243.50.209:28025 checked 13m ago

TDL Staging Server

moddedcarbon
Players now0
Slots5
Full0%
7-day average0peak –
Rank#15,366top 70%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 5 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps90
average over 48 hours; 60 or more is smooth
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:47 UTC5d ago 0 – running 0
Sun 4 Oct, 09:57 UTC23d ago 1 halved by day 1 18.1 days 0
Thu 1 Oct, 13:21 UTC26d ago 1 held half 2.9 days 0
Wed 30 Sep, 15:57 UTC27d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is TDL Staging Server online, and how reliable is it?

The lights are on at TDL Staging Server: online as you read this. Going by the uptime it reports, the last restart came about 37 hours ago. 64% of the time over the last 7 full days, which is 108 of 168 hours up. On 28 September 2026, Rust Player Stats saw it for the first time.

Does TDL Staging Server run smoothly?

90 server fps on average over 48 hours, and never under 30. Up to 139,000 entities sat in the world, buildings and deployables included. The memory ceiling was 7,180 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is TDL Staging Server on?

Rust network protocol 2635 and build 169097 on Linux: that is the setup at TDL Staging Server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is TDL Staging Server located?

There is no region published on TDL Staging Server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 136.243.50.209:28025.

Server tags

What do the server tags on TDL Staging Server mean?

gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It holds 5 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs169097 (Build): The game build here is 169097; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags TDL Staging Server publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include TDL Staging Server?

The Rust Player Stats lists that include TDL Staging Server are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on TDL Staging Server?

Size 5,500, seed 1337: that is the procedural map TDL Staging Server runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Billy Joe's Custom Map.

What are the rules and settings on TDL Staging Server?

The name of TDL Staging Server does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is TDL Staging Server right now?

The board shows TDL Staging Server at 0 players, with 5 slots in total. Averaged out across the past week, the count is 0 players.

Where does TDL Staging Server sit in the rankings?

Ranked #15,366 on seven-day player hours, TDL Staging Server is in the top 70% of all ranked servers.

Wipe days

What is the wipe schedule on TDL Staging Server?

No next wipe can be predicted for TDL Staging Server, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 5 hours ago.

What does wipe day look like on TDL Staging Server?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 1 hours after the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it didn't hold.

Connect

How do I join TDL Staging Server?

Press F1 in Rust, bring up the console and enter client.connect 136.243.50.209:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs169097,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players It holds 5 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs169097
Build The game build here is 169097.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.