Online 136.243.60.215:28080 checked 8m ago
CPVA´s Test Server
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW27d ago | 0 | – | running | 0 |
| Tue 29 Sep, 21:35 UTC29d ago | 1 | – | 1.9 days | 0 |
| Sat 19 Sep, 22:01 UTC39d ago | 0 | – | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is CPVA´s Test Server online, and how reliable is it?
Right now CPVA´s Test Server is online. The reported uptime puts the last restart at roughly 27 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 13 September 2026.
Does CPVA´s Test Server run smoothly?
Averaging 89 server fps across the last 48 hours, it held a floor of 67. Buildings, deployables and everything else in the world pushed the entity count to 117,344. Memory use reached 5,679 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is CPVA´s Test Server on?
On Windows, CPVA´s Test Server runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but the protocol has to match to join.
Where is CPVA´s Test Server located?
Nothing on CPVA´s Test Server states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 136.243.60.215:28080.
Lists and filters
What do the server tags on CPVA´s Test Server mean?
The game's server browser reads these tags from CPVA´s Test Server: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include CPVA´s Test Server?
You will find CPVA´s Test Server on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which map is running on CPVA´s Test Server?
Size 5,000, seed 1234567: that is the procedural map CPVA´s Test Server runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.
What are the rules and settings on CPVA´s Test Server?
The name of CPVA´s Test Server does not say what the gather rate is. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
What is the population on CPVA´s Test Server at the moment?
The board shows CPVA´s Test Server at 0 players, with 50 slots in total. The seven-day average for this server is 0 players.
Where does CPVA´s Test Server sit in the rankings?
Player hours over seven days place CPVA´s Test Server at #15,323, among the top 69% of ranked servers.
Wipe timing
What is the wipe schedule on CPVA´s Test Server?
No next wipe can be predicted for CPVA´s Test Server, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 27 days 16 hours ago.
What does wipe day look like on CPVA´s Test Server?
0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.
How to join
How do I join CPVA´s Test Server?
Press F1 in Rust, bring up the console and enter client.connect 136.243.60.215:28080. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.