Rust Player Stats
Live UTC 35,735 playing

Online 138.201.250.71:28015 checked 9m ago

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

monthly wipes moddedoxidepve
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#12,417top 56%
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps59
average over 48 hours; 60 or more is smooth
Standingtop 56%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 12h The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW27d ago 3 – running 0
Mon 28 Sep, 13:57 UTC30d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC32d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC40d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online, and how reliable is it?

The lights are on at [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: online as you read this. Going by the uptime it reports, the last restart came about 3 days 8 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run smoothly?

59 server fps on average over 48 hours, and never under 40. Its entity count reached 158,695: buildings, deployables and the rest of the world. 6,540 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

Windows carries Rust network protocol 2635 and build 168909 at [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Steam updates your game for you, but the protocol has to match to join.

Where is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop located?

There is no region published on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 138.201.250.71:28015.

Lists and filters

What do the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop mean?

gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The cap is 100 slots; ts20 (Group limit): Teams cap at 20; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

You will find [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on the following Rust Player Stats lists: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which map is running on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is size 5,000, generated by the game from seed 496957. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

No gather rate appears in the name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Groups top out at 20 players. pve, other players are not fought. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC.

Player counts

What is the population on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at the moment?

Out of 100 slots, 0 are taken on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at this moment. The seven-day average sits at 0 players; the peak reached 1.

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sit in the rankings?

Ranked #12,417 on seven-day player hours, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is in the top 56% of all ranked servers.

Wipe days

What is the wipe schedule on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The force wipe is the only wipe for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 27 days 10 hours ago. Its tags carry a monthly wipe schedule.

What does wipe day look like on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The average busiest point of its recent wipes was 2 players. The crowd reached its peak 46 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. It fell below half by day 2 when it didn't hold.

Connect

How do I join [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Console route: F1 in Rust, then client.connect 138.201.250.71:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players The cap is 100 slots.
ts20
Group limit Teams cap at 20.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.