Online 138.201.78.140:28080 checked 12m ago
Test server
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC12d ago | 0 | – | running | 0 |
| Mon 5 Oct, 20:40 UTC22d ago | 1 | halved by day 1 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Test server online, and how reliable is it?
Right now Test server is online. Going by the uptime it reports, the last restart came about 10 hours ago. 86% of the time over the last 7 full days, which is 145 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.
Does Test server run smoothly?
Averaging 59 server fps across the last 48 hours, it held a floor of 37. Buildings, deployables and everything else in the world pushed the entity count to 202,777. Memory use reached 3,876 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Test server on?
Windows carries Rust network protocol 2635 and build 167781 at Test server. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Test server located?
No region is published by Test server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 138.201.78.140:28080.
Server tags
What do the server tags on Test server mean?
The game's server browser reads these tags from Test server: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Test server?
You will find Test server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on Test server?
Test server runs a game-generated procedural map: size 6,000, seed 1. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on Test server?
The name of Test server does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.
Population
How full is Test server right now?
The board shows Test server at 0 players, with 50 slots in total. Averaged across seven days: 0 players. The high point: 1.
Where does Test server sit in the rankings?
Ranked #14,504 on seven-day player hours, Test server is in the top 66% of all ranked servers.
Wipe schedule
What is the wipe schedule on Test server?
The record holds too few of Test server's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 2 hours ago, its current world was made.
What does wipe day look like on Test server?
0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.
Connect
How do I join Test server?
Console route: F1 in Rust, then client.connect 138.201.78.140:28080. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.