Rust Player Stats
Live UTC 63,580 playing

Offline 139.100.246.132:28015 checked 10d ago

Rust Devblog Server

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,318top 70%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Rust Devblog Server online, and how reliable is it?

Down at the moment, Rust Devblog Server was last seen 10 days 9 hours ago. 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 19 October 2026.

Which Rust version is Rust Devblog Server on?

Windows carries Rust network protocol 2362 at Rust Devblog Server. To get in, your game needs the same protocol; Steam handles the update.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 139.100.246.132:28015.

Server tags

What do the server tags on Rust Devblog Server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Game protocol 2362: join only if your game matches that version; ptrak (Networking): The network layer is RakNet, the standard one; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin added this non-standard tag; stok (Custom tag): The owner or a plugin added this non-standard tag are the tags Rust Devblog Server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Rust Devblog Server?

You will find Rust Devblog Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Map and rules

Which map is running on Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

What are the rules and settings on Rust Devblog Server?

Nothing in the name of Rust Devblog Server states a gather rate. The group limit goes unpublished here. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. Anti-cheat is off: VAC.

Player counts

How full is Rust Devblog Server right now?

Last seen 10 days 9 hours ago, Rust Devblog Server is offline right now.

Where does Rust Devblog Server sit in the rankings?

The last seven days put Rust Devblog Server at #15,318 on player hours: top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

The rhythm of Rust Devblog Server's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 31 days 23 hours ago is when its current world was made.

Connect

How do I join Rust Devblog Server?

Console route: F1 in Rust, then client.connect 139.100.246.132:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players It holds 10 slots.
v2362
Protocol Game protocol 2362: join only if your game matches that version.
ptrak
Networking The network layer is RakNet, the standard one.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Other

hil2cpp
Custom tag The owner or a plugin added this non-standard tag.
stok
Custom tag The owner or a plugin added this non-standard tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.