Online EA 139.99.124.11:28015 checked 9m ago
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
By the numbersMatch stats
against its 200 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeThursday 5 November, 19:00 UTCin 7d 6h The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 13d 6hWed 11 Nov, 19:34 UTC
- 27d 6hWed 25 Nov, 19:34 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 41d 6hWed 9 Dec, 19:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:34 UTC17h ago | – | – | running | 1 |
| Thu 15 Oct, 17:48 UTC13d ago | 34 | halved by day 7 | 13.1 days | 4 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 28 | held half | 14 days | 0 |
| Tue 15 Sep, 15:49 UTC43d ago | 32 | halved by day 10 | 16.1 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla online, and how reliable is it?
The lights are on at [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: online as you read this. About 12 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run smoothly?
The last 48 hours average out at 129 server fps; it never dropped below 14. Buildings, deployables and everything else in the world pushed the entity count to 117,014. Memory use reached 4,282 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. To get in, your game needs the same protocol; Steam handles the update.
Where is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla located?
Its EA tag places [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla in Asia. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 139.99.124.11:28015.
Tags
What do the server tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla mean?
gmrust (Game mode): Rust survival as standard; mp200 (Max players): It holds 200 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): The plugin framework is Oxide (uMod); EA (East Asia): In the server browser it sits under East Asia are the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The Rust Player Stats lists that include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla are: Community servers, ranked live and Vanilla Rust servers. These filters on the server list bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Players now: At least 10.
Rules and settings
Which map is running on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The procedural map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is size 3,500, generated by the game from seed 1444129400. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Nothing in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Community is its server browser category. It runs plugins: Oxide. Vanilla is its own label: the game as shipped by Facepunch, with rates, kits and rules untouched. Anti-cheat is on: VAC.
Live counts
What is the population on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at the moment?
The board shows [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at 11 players, with 200 slots in total. Averaged across seven days: 4 players. The high point: 14. It drew its biggest crowd of the last 48 hours at 07:00 UTC: 14 players on average.
Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla sit in the rankings?
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla sits at #1,593 for player hours in the past seven days — #157 in Asia and inside the top 7% of every ranked server.
Wipe days
What is the wipe schedule on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
With so few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 17 hours ago. Its tags carry an every-two-weeks wipe schedule.
What does wipe day look like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
At their busiest, its recent wipes drew 31 players on average. The crowd reached its peak 18 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. By day 8.5, it had fallen below half when it didn't hold.
Joining the server
How do I join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
In the Rust console (F1) type client.connect 139.99.124.11:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://discord.com/invite/G4kV5sDrjr is where its website lives.
GlossaryServer tags
what each one meansPublished as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
