Rust Player Stats
Live UTC 32,393 playing

Online 141.95.13.69:26111 checked 8m ago

TESTSERVER

moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#11,780top 53%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps78
average over 48 hours; 60 or more is smooth
Standingtop 53%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:07 UTC20d ago 0 – running 0
Thu 1 Oct, 18:07 UTC FW27d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is TESTSERVER online, and how reliable is it?

Online now, TESTSERVER is up. About 2 days 17 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does TESTSERVER run smoothly?

Averaging 78 server fps across the last 48 hours, it held a floor of 51. Its entity count reached 120,886: buildings, deployables and the rest of the world. The memory ceiling was 7,010 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is TESTSERVER on?

On Linux, TESTSERVER runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is TESTSERVER located?

There is no region published on TESTSERVER. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 141.95.13.69:26111.

Server tags

What do the server tags on TESTSERVER mean?

The game's server browser reads these tags from TESTSERVER: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include TESTSERVER?

These Rust Player Stats lists take TESTSERVER: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on TESTSERVER?

TESTSERVER runs a game-generated procedural map: size 4,500, seed 246426222. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on TESTSERVER?

The name of TESTSERVER does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is TESTSERVER right now?

0 of 50 slots are filled on TESTSERVER right now. The seven-day average sits at 0 players; the peak reached 1.

Where does TESTSERVER sit in the rankings?

The last seven days put TESTSERVER at #11,780 on player hours: top 53% of all ranked servers.

Wipe schedule

What is the wipe schedule on TESTSERVER?

To tell its rhythm, more of TESTSERVER's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 20 days 11 hours ago, its current world was made.

What does wipe day look like on TESTSERVER?

The average busiest point of its recent wipes was 0 players. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join TESTSERVER?

In the Rust console (F1) type client.connect 141.95.13.69:26111. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.